ILIRPUSHKAA

Albania
On FACEIT since 2018 199 matches tracked 97 matches in 30 days
ELO ▲ 305
2,067
30-day peak: 2,073
Rank EU
#199,540
Albania #1,102 in Albania
Last updated:

How does ILIRPUSHKAA play?

Rating 0.92 (from 158 matches) K/R 0.65 ADR 74.8 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 158 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 7% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 20% very weak below 0.75 28%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (137 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 46%−5 pp · Ø 51% better than 13%

Clutch

Strength
Last one alive

53% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 53%+15 pp · Ø 38% better than 97%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so clearly below the average (1.02).

Headshot rate 52%+3 pp · Ø 49% better than 69%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.92−0.10 · Ø 1.02 better than 14%
Pistol kills per match 2.6
Knife kills 5 in 199 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.1%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 8%
3K rounds 2.8%−1.3 pp · Ø 4.1% better than 6%
MVPs per match 2.0−0.3 · Ø 2.3 better than 17%
4Ks and aces 15x 4K, 4 aces in 137 matches

Utility and deaths

Average
Nades, flashes and deaths

0.46 enemies flashed per round and so well above the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 5.2+1.0 · Ø 4.2 better than 76%
Enemies flashed per round 0.46+0.18 · Ø 0.28 better than 88%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +292
= Stayed the same
K/R at 0.65, Rating at 0.92, ADR at 73.6, Win rate at 47%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.65 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −55 ELO
45 matches · 42% win rate
In match 4 of the day +58 ELO
28 matches · 36% win rate
On Thursdays +48 ELO, win rate 36%

ILIRPUSHKAA loses the most ELO on Mirage: −55 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Inferno
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 2.14 · Dust 2

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 261
48% better than 38%
0.69 better than 26%
79.2 better than 41%
0.96 better than 25%
46% of 178 duels better than 22%
63% of 30 situations better than 96%
Mirage45
42% better than 18%
0.62 better than 7%
71.8 better than 11%
0.87 better than 7%
46% of 139 duels better than 22%
42% of 19 situations better than 60%
Inferno29
55% better than 56%
0.66 better than 19%
74.4 better than 21%
0.98 better than 33%
44% of 97 duels better than 10%
47% of 15 situations better than 74%
Ancient22
55% better than 59%
0.66 better than 12%
76.2 better than 22%
0.94 better than 20%
54% of 68 duels better than 66%
42% of 12 situations better than 59%
Anubis19
47% better than 32%
0.63 better than 7%
73.2 better than 11%
0.88-
42% of 45 duels better than 8%
36% of 11 situations better than 46%
Cache10
50% -
0.61 -
75.2 -
0.76-
57% of 21 duels -
60% of 5 situations -
Nuke8
63% -
0.59 -
63.3 -
0.95-
45% of 20 duels -
50% of 4 situations -
Vertigo3
0% -
0.57 -
60.1 -
0.80-
33% of 6 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ILIRPUSHKAA plays

Across 199 matches ILIRPUSHKAA averages K/R 0.65 and ADR 74.8; the rating across the 158 rated matches is 0.92. Biggest strength: Clutch 1v1 won at 53%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 6% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 52% headshots. The strongest map is Ancient with a 55% win rate in 22 matches. In 44 of 158 matches the rating was 1.10 or higher (28%), in 75 it was below 0.90. In 137 matches with detailed stats: 15 4Ks and 4 aces. Best month by rating: August 2026 at 0.98. ILIRPUSHKAA loses the most ELO on Mirage (−55 ELO, win rate 42%). Things go best on Dust 2 (+58 ELO, win rate 48%). Match no. 3 of the day goes best: 53% win rate, +47 ELO. Improved over the last three months: ELO +292. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.65, Rating at 0.92, ADR at 73.6, Win rate at 47%. Last 30 days: 97 matches, win rate 52%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.