IIoxyuHaElo

Russia
238 matches tracked 21 matches in 30 days
Last updated:

How does IIoxyuHaElo play?

Rating 1.00 (from 220 matches) K/R 0.70 ADR 73.3 from 238 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 220 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (148 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so slightly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+2 pp · Ø 50% better than 65%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 56%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 14%
AWP share of kills 34%+24 pp · Ø 10% better than 98%
K/D 1.05+0.05 · Ø 1.00 better than 68%
Pistol kills per match 2.9
Knife kills 4 in 238 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.7% of rounds and so clearly below the average (13.2%).

2K rounds 11.7%−1.5 pp · Ø 13.2% better than 17%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 42%
MVPs per match 2.0−0.2 · Ø 2.2 better than 23%
4Ks and aces 25x 4K, 3 aces in 148 matches

Utility and deaths

Average
Nades, flashes and deaths

0.09 enemies flashed per round and so well below the average (0.28).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 2.8−1.5 · Ø 4.3 better than 16%
Enemies flashed per round 0.09−0.19 · Ø 0.28 better than 5%
Deaths per round 67%−5 pp · Ø 72% better than 94%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp
= Stayed the same
Rating at 0.99, ADR at 72.1
▼ Got worse
K/R −0.04, Win rate −16 pp, ELO −161

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: June 2026 with 0.84. Last 3 months: 0.69 (at the start 0.73). Slightly below the average (0.73).

Patterns

From the last 238 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −23 ELO
43 matches · 51% win rate
In match 2 of the day +56 ELO
51 matches · 47% win rate
Between 18:00 and 24:00 −20 ELO, win rate 46%
On Wednesdays +3 ELO, win rate 41%

IIoxyuHaElo loses the most ELO on Anubis: −23 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Dust 2
  2. Longest win streak: 8 wins in a row · Dust 2
  3. Highest rating in a match: 2.56 · Dust 2

Maps in detail

from the last 238 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage82
59% better than 78%
0.67 better than 24%
71.1 better than 13%
0.98 better than 39%
55% of 305 duels better than 76%
38% of 60 situations right on the average
Dust 271
51% better than 51%
0.75 better than 66%
77.5 better than 37%
1.08 better than 74%
53% of 280 duels better than 65%
42% of 36 situations better than 63%
Anubis43
51% better than 47%
0.65 better than 14%
70.7 better than 9%
0.96 better than 29%
48% of 138 duels better than 33%
43% of 35 situations better than 64%
Inferno18
39% better than 10%
0.68 better than 24%
67.6 better than 3%
0.97 better than 27%
51% of 76 duels better than 45%
22% of 9 situations better than 16%
Ancient15
40% better than 15%
0.70 better than 31%
70.8 better than 6%
0.92-
54% of 46 duels better than 67%
33% of 6 situations better than 38%
Cache6
67% -
0.83 -
84.5 -
1.16-
47% of 15 duels -
0% of 3 situations -
Nuke3
33% -
0.98 -
98.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How IIoxyuHaElo plays

Across 238 matches IIoxyuHaElo averages K/R 0.70 and ADR 73.3; the rating across the 220 rated matches is 1.00. Biggest strength: Deaths per round at just 67% (lower is better), better than 94% of level 9 players. Most room to improve: Headshot rate at 41%, better than only 14% of level 9 players. Averages 15.5 kills per match with 41% headshots. The strongest map is Mirage with a 59% win rate in 82 matches. In 81 of 220 matches the rating was 1.10 or higher (37%), in 89 it was below 0.90. In 148 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: July 2026 at 1.03. IIoxyuHaElo loses the most ELO on Anubis (−23 ELO, win rate 51%). Things go best on Dust 2 (+31 ELO, win rate 51%). Match no. 4 of the day goes best: 57% win rate. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.04, Win rate −16 pp, ELO −161. Unchanged in recent months: Rating at 0.99, ADR at 72.1. Last 30 days: 21 matches, win rate 38%, net ELO −26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.