IIIEASYIII

Poland
On FACEIT since 2018 168 matches tracked 65 matches in 30 days
ELO ▲ 99
2,293
30-day peak: 2,367
Rank EU
#102,433
Poland #5,504 in Poland
Last updated:

How does IIIEASYIII play?

Rating 1.05 K/R 0.75 ADR 83.0 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 168 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 17% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (123 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 66%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 2.7
Knife kills 3 in 168 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 13.6%+0.2 pp · Ø 13.4% better than 51%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 52%
MVPs per match 2.5+0.2 · Ø 2.3 better than 68%
4Ks and aces 22x 4K, 1 ace in 123 matches

Utility and deaths

Average
Nades, flashes and deaths

47% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 47%+12 pp · Ø 35% better than 98%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 83%
Enemies flashed per round 0.28−0.01 · Ø 0.29 better than 47%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +4 pp, ELO +263
= Stayed the same
K/R at 0.76, Rating at 1.06, ADR at 83.4, Headshots at 45%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.76 (at the start 0.74). Just above the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −50 ELO
24 matches · 46% win rate
On Ancient −48 ELO
21 matches · 29% win rate
Between 12:00 and 18:00 −24 ELO, win rate 35%
On Sundays −71 ELO, win rate 34%

IIIEASYIII loses the most ELO on Anubis: −50 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 1.86 · Inferno
  3. Most kills in a match: 38 · Mirage

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
60% better than 81%
0.75 better than 53%
84.4 better than 66%
1.04 right on the average
50% of 240 duels better than 41%
50% of 38 situations better than 82%
Inferno26
50% better than 35%
0.76 right on the average
82.8 better than 51%
1.08 right on the average
54% of 105 duels right on the average
28% of 25 situations better than 25%
Anubis24
46% better than 29%
0.79 better than 71%
87.4 better than 79%
1.08 better than 63%
49% of 83 duels better than 32%
40% of 15 situations better than 58%
Ancient21
29% better than 3%
0.76 better than 56%
83.1 better than 57%
1.04 right on the average
58% of 77 duels better than 84%
33% of 12 situations better than 38%
Cache16
56% -
0.69 -
74.2 -
1.02-
53% of 64 duels -
56% of 18 situations -
Dust 213
38% -
0.74 -
78.1 -
1.07-
43% of 44 duels -
44% of 9 situations -
Nuke6
33% -
0.78 -
87.2 -
1.07-
47% of 19 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IIIEASYIII plays

Across 168 matches IIIEASYIII averages K/R 0.75, ADR 83.0 and a rating of 1.05. Biggest strength: Utility hit rate at 47%, better than 98% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 44%, better than only 17% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 44% headshots. The strongest map is Mirage with a 60% win rate in 62 matches. In 68 of 168 matches the rating was 1.10 or higher (40%), in 52 it was below 0.90. In 123 matches with detailed stats: 22 4Ks and 1 ace. Best month by rating: September 2026 at 1.08. IIIEASYIII loses the most ELO on Anubis (−50 ELO, win rate 46%). Things go best on Mirage (+1 ELO, win rate 60%). Match no. 4 of the day goes best: 60% win rate. Improved over the last three months: Win rate +4 pp, ELO +263. Unchanged in recent months: K/R at 0.76, Rating at 1.06, ADR at 83.4, Headshots at 45%. Last 30 days: 65 matches, win rate 52%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.