IIIBatuIII

Moldova
100 matches tracked
Last updated:

How does IIIBatuIII play?

Rating 0.98 (from 94 matches) K/R 0.68 ADR 78.0 from 100 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 94 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 26% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 82%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (50%).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 1.9

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.1%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 22%
3K rounds 2.9%−1.2 pp · Ø 4.1% better than 7%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 4x 4K, 1 ace in 48 matches

Utility and deaths

Strength
Nades, flashes and deaths

10.0 utility damage per round and so well above the average (4.2).

Utility hit rate 48%+13 pp · Ø 35% better than 99%
Utility damage per round 10.0+5.8 · Ø 4.2 better than 99%
Enemies flashed per round 0.57+0.28 · Ø 0.29 better than 96%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 77.6, ELO at 2,251
▼ Got worse
K/R −0.05, Rating −0.07, Headshots −3 pp, Win rate −15 pp

Aug 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.66 (at the start 0.71). Clearly below the average (0.74).

Patterns

From the last 100 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +76 ELO
43 matches · 51% win rate
Between 18:00 and 24:00 +45 ELO, win rate 48%

IIIBatuIII loses the most ELO from match 5 of the day: +76 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Dust 2
  2. Most kills in a match: 28 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 100 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
52% right on the average
0.65 better than 10%
77.5 better than 32%
0.97 better than 26%
49% of 105 duels better than 37%
45% of 11 situations better than 71%
Mirage29
55% better than 62%
0.66 better than 14%
75.1 better than 20%
0.95 better than 22%
52% of 62 duels better than 55%
39% of 18 situations better than 53%
Inferno16
56% better than 55%
0.75 right on the average
86.1 better than 68%
1.05 better than 47%
53% of 59 duels better than 44%
80% of 10 situations better than 99%
Anubis13
62% -
0.75 -
85.9 -
1.10-
42% of 43 duels -
25% of 8 situations -
Ancient8
75% -
0.59 -
67.0 -
0.88-
39% of 28 duels -
57% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IIIBatuIII plays

Across 100 matches IIIBatuIII averages K/R 0.68 and ADR 78.0; the rating across the 94 rated matches is 0.98. Biggest strength: Utility hit rate at 48%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 46% headshots. The strongest map is Anubis with a 62% win rate in 13 matches. In 35 of 94 matches the rating was 1.10 or higher (37%), in 35 it was below 0.90. In 48 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: July 2026 at 1.03. IIIBatuIII loses the most ELO from match 5 of the day (+76 ELO, win rate 51%). Things go best on Mirage (+127 ELO, win rate 55%). Got weaker: K/R −0.05, Rating −0.07, Headshots −3 pp, Win rate −15 pp. Unchanged in recent months: ADR at 77.6, ELO at 2,251.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.