II----

Russia
On FACEIT since 2024 138 matches tracked 59 matches in 30 days
ELO ▼ 175
2,170
30-day peak: 2,345
Rank EU
#147,798
Russia #45,134 in Russia
Last updated:

How does II---- play?

Rating 1.10 K/R 0.78 ADR 82.4 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 138 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 25% good 1.10 to 1.29 24% normal 0.90 to 1.09 20% weak 0.75 to 0.89 10% very weak below 0.75 17%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 18%+7 pp · Ø 11% better than 81%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 30x 4K, 3 aces in 138 matches

Utility and deaths

Weakness
Nades, flashes and deaths

24% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 24%−11 pp · Ø 35% better than 2%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 12%
Enemies flashed per round 0.13−0.15 · Ø 0.28 better than 11%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether II---- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 138 matches, all from the last 3 months.

Kills per round (K/R)

0.77
AugSepOct

Best month: September 2026 with 0.80.

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −56 ELO
27 matches · 44% win rate
On Mirage −29 ELO
54 matches · 52% win rate
Between 0:00 and 6:00 −32 ELO, win rate 36%

II---- loses the most ELO in match 2 of the day: −56 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Dust 2
  2. Most kills in a match: 32 · Mirage
  3. Longest win streak: 9 wins in a row · Anubis

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
52% right on the average
0.80 better than 77%
86.8 better than 80%
1.11 better than 77%
55% of 309 duels better than 74%
44% of 32 situations better than 67%
Anubis30
57% better than 67%
0.79 better than 76%
79.4 better than 41%
1.13 better than 83%
55% of 140 duels better than 71%
56% of 16 situations better than 88%
Dust 223
52% right on the average
0.72 better than 41%
77.9 better than 35%
1.02 better than 46%
49% of 72 duels better than 37%
27% of 11 situations better than 22%
Ancient19
63% better than 86%
0.81 better than 79%
81.6 better than 50%
1.17 better than 89%
56% of 87 duels better than 75%
44% of 9 situations better than 66%
Inferno8
25% -
0.76 -
83.4 -
1.02-
42% of 31 duels -
0% of 4 situations -
Nuke3
33% -
0.49 -
58.9 -
0.74-
41% of 17 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How II---- plays

Across 138 matches II---- averages K/R 0.78, ADR 82.4 and a rating of 1.10. Biggest strength: 3K rounds at 5.0%, better than 84% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 24%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 49% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 72 of 138 matches the rating was 1.10 or higher (52%), in 38 it was below 0.90. In 138 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.15. II---- loses the most ELO in match 2 of the day (−56 ELO, win rate 44%). Things go best on Anubis (+8 ELO, win rate 57%). From match no. 5 of the day on, things go best: 70% win rate, +7 ELO. Last 30 days: 59 matches, win rate 42%, net ELO −12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.