IG0RYAMBA

Russia
On FACEIT since 2020 326 matches tracked 110 matches in 30 days
ELO ▲ 138
3,071
30-day peak: 3,071
Rank EU ▼ 227 places
#6,173
Russia #1,757 in Russia
30 days · prev. #5,946 · best #5,946
Last updated:

How does IG0RYAMBA play?

Rating 1.04 (from 315 matches) K/R 0.73 ADR 79.5 from 326 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 315 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (259 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 29%+8 pp · Ø 21% better than 88%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 1.04−0.01 · Ø 1.05 better than 34%
Pistol kills per match 3.0
Zeus kills1 in 326 matches
Knife kills 9 in 326 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.5%0.0 pp · Ø 13.5% right on the average
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 43x 4K, 1 ace in 259 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.32).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.48+0.16 · Ø 0.32 better than 88%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ADR +5.3
= Stayed the same
K/R at 0.74, Rating at 1.04
▼ Got worse
Headshots −4 pp, Win rate −6 pp, ELO −74

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.74 (at the start 0.71). Just below the average (0.75).

Patterns

From the last 326 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −50 ELO
23 matches · 57% win rate
On Dust 2 −27 ELO
87 matches · 54% win rate
On Thursdays +49 ELO, win rate 45%

IG0RYAMBA loses the most ELO on Anubis: −50 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.24 · Mirage
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 326 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage133
56% better than 55%
0.75 better than 44%
81.0 better than 43%
1.06 better than 47%
49% of 517 duels better than 28%
40% of 58 situations better than 54%
Dust 287
54% better than 46%
0.75 better than 45%
81.5 better than 47%
1.07 better than 48%
49% of 369 duels better than 30%
40% of 50 situations right on the average
Inferno26
50% better than 15%
0.65 better than 6%
73.1 better than 7%
0.90 better than 4%
56% of 124 duels better than 47%
28% of 18 situations better than 25%
Nuke26
50% better than 26%
0.71 better than 23%
75.4 better than 17%
1.01 better than 25%
47% of 77 duels better than 17%
31% of 13 situations better than 27%
Anubis23
57% better than 57%
0.68 better than 17%
73.6 better than 12%
1.00 better than 29%
51% of 71 duels better than 40%
53% of 17 situations better than 82%
Ancient20
55% better than 47%
0.72 better than 30%
79.5 better than 35%
1.04 better than 43%
46% of 79 duels better than 15%
56% of 9 situations better than 88%
Cache10
30% -
0.77 -
84.8 -
1.09-
65% of 34 duels -
50% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IG0RYAMBA plays

Across 326 matches IG0RYAMBA averages K/R 0.73 and ADR 79.5; the rating across the 315 rated matches is 1.04. Biggest strength: Headshot rate at 61%, better than 90% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 17% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 61% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 121 of 315 matches the rating was 1.10 or higher (38%), in 112 it was below 0.90. In 259 matches with detailed stats: 43 4Ks and 1 ace. Best month by rating: September 2026 at 1.06. IG0RYAMBA loses the most ELO on Anubis (−50 ELO, win rate 57%). Things go best on Inferno (+42 ELO, win rate 50%). Match no. 4 of the day goes best: 62% win rate, +17 ELO. Improved over the last three months: ADR +5.3. Got weaker: Headshots −4 pp, Win rate −6 pp, ELO −74. Unchanged in recent months: K/R at 0.74, Rating at 1.04. Last 30 days: 110 matches, win rate 54%, net ELO −87.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.