IEros2

Mongolia
On FACEIT since 2020 197 matches tracked 96 matches in 30 days
ELO ▲ 40
2,104
30-day peak: 2,194
Rank SEA ▼ 1,707 places
#4,472
Mongolia #1,174 in Mongolia
30 days · prev. #2,765 · best #2,760
Last updated:
Next update possible in 34m 47s

How does IEros2 play?

Rating 1.15 K/R 0.82 ADR 83.7 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 197 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 16%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (51%).

Rounds with first kill 15%+5 pp · Ø 10% better than 95%
Opening duels won 62%+11 pp · Ø 51% better than 98%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 91%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (49%).

Headshot rate 34%−15 pp · Ø 49% better than 1%
AWP share of kills 56%+45 pp · Ø 11% better than 99%
K/D 1.16+0.14 · Ø 1.02 better than 86%
Pistol kills per match 3.4
Zeus kills2 in 197 matches
Knife kills 21 in 197 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.2% of rounds and so well above the average (4.1%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 71%
3K rounds 5.2%+1.1 pp · Ø 4.1% better than 87%
MVPs per match 2.7+0.4 · Ø 2.3 better than 86%
4Ks and aces 52x 4K, 10 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether IEros2 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 197 matches, all from the last 3 months.

Kills per round (K/R)

0.80
AugSepOct

Best month: August 2026 with 0.84.

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −65 ELO
32 matches · 25% win rate
On Ancient −52 ELO
55 matches · 47% win rate
Between 18:00 and 24:00 −98 ELO, win rate 35%
On Wednesdays −46 ELO, win rate 35%

IEros2 loses the most ELO in match 3 of the day: −65 ELO, 25% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 51 · Inferno
  2. Highest rating in a match: 2.25 · Inferno
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
45% better than 28%
0.83 better than 86%
85.7 better than 76%
1.18 better than 89%
65% of 433 duels better than 98%
32% of 53 situations better than 31%
Ancient55
47% better than 34%
0.79 better than 71%
80.0 better than 41%
1.11 better than 75%
56% of 247 duels better than 75%
29% of 42 situations better than 26%
Inferno33
55% better than 56%
0.86 better than 89%
85.6 better than 72%
1.21 better than 87%
60% of 200 duels better than 86%
48% of 21 situations better than 74%
Dust 221
43% better than 21%
0.83 better than 85%
84.1 better than 65%
1.12 better than 77%
64% of 152 duels better than 96%
19% of 16 situations better than 8%
Anubis8
50% -
0.81 -
85.5 -
1.06-
74% of 42 duels -
67% of 9 situations -
Nuke3
33% -
0.85 -
80.5 -
1.14-
44% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IEros2 plays

Across 197 matches IEros2 averages K/R 0.82, ADR 83.7 and a rating of 1.15. Biggest strength: Opening duels won at 62%, better than 98% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 34%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.6 kills per match with 34% headshots. The strongest map is Inferno with a 55% win rate in 33 matches. In 104 of 197 matches the rating was 1.10 or higher (53%), in 52 it was below 0.90. In 197 matches with detailed stats: 52 4Ks and 10 aces. Best month by rating: August 2026 at 1.18. IEros2 loses the most ELO in match 3 of the day (−65 ELO, win rate 25%). Things go best in match 1 of the day (+5 ELO, win rate 58%). Match no. 2 of the day goes best: 62% win rate. Last 30 days: 96 matches, win rate 48%, net ELO −81.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.