ICameToWin
How does ICameToWin play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (336 matches).
Opening
AverageClutch
AverageWeapons and aim
WeaknessImpact
WeaknessUtility and deaths
AverageProgress
One value per month, dashed line is the Level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.74. Last 3 months: 0.65 (at the start 0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.97.
Damage per round (ADR)
Best month: July 2026 with 84.7. Last 3 months: 75.3 (at the start 84.7).
Share of headshot kills
Best month: August 2026 with 32%. Last 3 months: 31% (at the start 29%).
Matches won (win rate)
Best month: July 2026 with 65%. Last 3 months: 52% (at the start 65%).
Best month: August 2026 with 1,600. Last 3 months: 1,392 (at the start 1,365).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 56%.
Patterns
From the last 367 matches, each row based on 20+ matches.Where does the ELO go?
ICameToWin loses the most ELO in match 1 of the day: −168 ELO, 47% wins
Records and milestones
from recorded matches- Highest rating in a match: 1.92 · Nuke
- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 30 · Mirage
Maps in detail
from the last 367 matchesCompared with players on the same level who have at least 15 matches on the map.
How ICameToWin plays
Across 367 matches ICameToWin averages K/R 0.66 and ADR 76.1; the rating across the 145 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 46%. That is better than 86% of players on level 7. Most room to improve: Headshot rate at 31%. That is better than only 1% of players on level 7. On average 14.7 kills per match, 31% of them headshots. The strongest map is Inferno with a 72% win rate in 39 matches. In 40 of 145 matches the rating was 1.10 or higher (28%), in 73 it was below 0.90. In 336 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: October 2026 at 0.97. ICameToWin loses the most ELO in match 1 of the day (−168 ELO, win rate 47%). Things go best on Nuke (+138 ELO, win rate 62%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.09, ADR −9.4, Win rate −13 pp. Unchanged in recent months: ELO at 1,392. Last 30 days: 105 matches, win rate 53%, ELO balance −28.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.