ICameToWin

CA
On FACEIT since 2017 367 matches tracked 105 matches in 30 days
Last updated:
Next update possible in 1h 35m

How does ICameToWin play?

Rating 0.93 (from 145 matches) K/R 0.66 ADR 76.1 from 367 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21% on level 7
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with at least a normal rating (0.90 and up). 50%
Rating spread from 145 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 14% normal 0.90 to 1.09 22% weak 0.75 to 0.89 25% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (336 matches).

Opening

Average
The first duels of the round
Rounds with first kill 9%−1.0 pp better than 35%
Opening duels won 47%−3 pp better than 26%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 86%
Clutch 1v2 won 18%−3 pp better than 30%
Clutch kills per match 1.1−0.5 better than 8%

Weapons and aim

Weakness
Where do the kills come from?
Headshot rate 31%−15 pp better than 1%
AWP share of kills 5%−5 pp better than 32%
K/D 0.89−0.11 better than 14%
Pistol kills per match 2.3
Knife kills 7 in 367 matches

Impact

Weakness
Damage and big rounds
Rounds with 2K 11.5%−1.6 pp better than 13%
Rounds with 3K 3.2%−0.7 pp better than 22%
MVPs per match 2.0−0.2 better than 27%
4Ks and aces 38x 4K, 4 aces in 336 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 30%−5 pp better than 17%
Utility damage per round 4.4+0.2 better than 57%
Enemies flashed per round 0.32+0.05 better than 66%
Rounds with a death 74%+2.0 pp better than 35%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Headshots +2 pp
= Stayed the same
ELO at 1,392
▼ Got worse
K/R −0.09, ADR −9.4, Win rate −13 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.65 (at the start 0.74).

Patterns

From the last 367 matches, each row based on 20+ matches.

Where does the ELO go?

In match 1 of the day −168 ELO
59 matches · 47% wins
On Anubis −154 ELO
58 matches · 57% wins
On Mirage −89 ELO
93 matches · 56% wins

ICameToWin loses the most ELO in match 1 of the day: −168 ELO, 47% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.92 · Nuke
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 30 · Mirage

Maps in detail

from the last 367 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
56% better than 73%
0.67 better than 27%
74.8 better than 26%
0.95 better than 36%
49% of 384 duels better than 45%
47% of 47 situations better than 76%
Dust 276
51% better than 52%
0.66 better than 22%
75.2 better than 28%
0.88 better than 10%
47% of 322 duels better than 32%
55% of 38 situations better than 89%
Anubis58
57% better than 75%
0.67 better than 25%
76.4 better than 30%
0.98 better than 36%
50% of 212 duels better than 54%
52% of 25 situations better than 81%
Ancient57
39% better than 18%
0.65 better than 19%
76.0 better than 31%
0.81 better than 3%
46% of 277 duels better than 32%
38% of 26 situations level
Inferno39
72% better than 94%
0.64 better than 21%
77.0 better than 42%
0.91 better than 19%
44% of 190 duels better than 19%
29% of 17 situations better than 30%
Nuke21
62% better than 78%
0.70 better than 28%
79.1 better than 42%
1.17–
47% of 95 duels better than 28%
20% of 10 situations better than 11%
Cache20
35% –
0.70 –
81.7 –
1.11–
38% of 111 duels –
50% of 10 situations –
Vertigo3
67% –
0.42 –
67.4 –
-
43% of 14 duels –
100% of 1 situations –

Compared with players on the same level who have at least 15 matches on the map.

How ICameToWin plays

Across 367 matches ICameToWin averages K/R 0.66 and ADR 76.1; the rating across the 145 rated matches is 0.93. Biggest strength: Clutch 1v1 won at 46%. That is better than 86% of players on level 7. Most room to improve: Headshot rate at 31%. That is better than only 1% of players on level 7. On average 14.7 kills per match, 31% of them headshots. The strongest map is Inferno with a 72% win rate in 39 matches. In 40 of 145 matches the rating was 1.10 or higher (28%), in 73 it was below 0.90. In 336 matches with detailed stats: 38 4Ks and 4 aces. Best month by rating: October 2026 at 0.97. ICameToWin loses the most ELO in match 1 of the day (−168 ELO, win rate 47%). Things go best on Nuke (+138 ELO, win rate 62%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.09, ADR −9.4, Win rate −13 pp. Unchanged in recent months: ELO at 1,392. Last 30 days: 105 matches, win rate 53%, ELO balance −28.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.