ICY--

KZ
FACEIT verified On FACEIT since 2016 400 matches tracked 76 matches in 30 days
ELO ▼ 94
3,701
30-day peak: 4,000
Rank EU ▼ 298 places
#402
KZ #8 in KZ
30 days · prev. #104 · best #102
Last updated:

How does ICY-- play?

Rating 1.28 (from 290 matches) K/R 0.89 ADR 88.5 from 400 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 90%
1.28
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.43 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 290 matches
outstanding 1.80 and up 13% strong 1.30 to 1.79 33% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 10% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More 1v1 and 1v2 wins than the level 10 · 3,500+ ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (241 matches).

3,500+ ELO

Compared with 1,040 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

61% of opening duels won and so well above the average (54%).

Rounds with first kill 15%+3 pp · Ø 12% better than 86%
Opening duels won 61%+7 pp · Ø 54% better than 89%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 74%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 64%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 88%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (52%).

Headshot rate 39%−13 pp · Ø 52% better than 5%
AWP share of kills 38%+24 pp · Ø 14% better than 92%
K/D 1.34+0.23 · Ø 1.11 better than 88%
Pistol kills per match 3.3 from the last 290
Knife kills 10 in 290 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (14.4%).

2K rounds 16.8%+2.4 pp · Ø 14.4% better than 90%
3K rounds 5.6%+1.1 pp · Ø 4.5% better than 78%
MVPs per match 3.1+0.5 · Ø 2.6 better than 88%
4Ks and aces 83x 4K, 12 aces in 241 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.0).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 2.8−1.2 · Ø 4.0 better than 15%
Enemies flashed per round 0.45+0.10 · Ø 0.35 better than 80%
Deaths per round 67%−3 pp · Ø 70% better than 70%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
Headshots +7 pp
= Stayed the same
K/R at 0.90, Rating at 1.28, ADR at 89.1, Win rate at 56%
▼ Got worse
ELO −247

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.95
MayJunJulAugSepOct

Best month: October 2026 with 0.95. Last 3 months: 0.90 (at the start 0.89). Well above the average (0.78).

Patterns

From the last 290 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −23 ELO
39 matches · 49% win rate
On Ancient −1 ELO
60 matches · 55% win rate
Between 12:00 and 18:00 −39 ELO, win rate 50%
On Thursdays −111 ELO, win rate 49%

ICY-- loses the most ELO in match 4 of the day: −23 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.95 · Nuke
  2. Most kills in a match: 56 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 290 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage119
56% better than 43%
0.88 better than 81%
87.2 better than 54%
1.26 better than 84%
61% of 623 duels better than 83%
42% of 64 situations better than 57%
Dust 266
58% right on the average
0.98 better than 96%
97.2 better than 88%
1.39 better than 94%
67% of 427 duels better than 95%
44% of 52 situations better than 61%
Ancient60
55% better than 35%
0.81 better than 55%
82.1 better than 28%
1.16 better than 61%
52% of 241 duels better than 33%
51% of 43 situations better than 81%
Nuke29
62% better than 69%
0.93 better than 95%
88.6 better than 76%
1.33 better than 96%
58% of 148 duels better than 75%
30% of 23 situations better than 35%
Inferno9
33% -
0.90 -
90.3 -
1.28-
52% of 56 duels -
33% of 3 situations -
Cache5
80% -
0.87 -
81.6 -
1.27-
57% of 23 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ICY-- plays

Across 400 matches ICY-- averages K/R 0.89 and ADR 88.5; the rating across the 290 rated matches is 1.28. Biggest strength: Rating at 1.28, better than 90% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 39%, better than only 5% of level 10 · 3,500+ ELO players. Averages 19.4 kills per match with 39% headshots. The strongest map is Nuke with a 62% win rate in 29 matches. In 178 of 290 matches the rating was 1.10 or higher (61%), in 51 it was below 0.90. In 241 matches with detailed stats: 83 4Ks and 12 aces. Best month by rating: October 2026 at 1.42. ICY-- loses the most ELO in match 4 of the day (−23 ELO, win rate 49%). Things go best in match 1 of the day (+332 ELO, win rate 63%). Match no. 1 of the day goes best: 63% win rate, +332 ELO. Improved over the last three months: Headshots +7 pp. Got weaker: ELO −247. Unchanged in recent months: K/R at 0.90, Rating at 1.28, ADR at 89.1, Win rate at 56%. Last 30 days: 76 matches, win rate 62%, net ELO +117.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.