IBNW0NDRFL

Ukraine
105 matches tracked 18 matches in 30 days
Last updated:

How does IBNW0NDRFL play?

Rating 0.92 K/R 0.67 ADR 76.1 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 105 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 10% normal 0.90 to 1.09 30% weak 0.75 to 0.89 13% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (40 matches).

Level 5

Compared with 700 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

41% of opening duels won and so well below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 25%
Opening duels won 41%−8 pp · Ø 49% better than 5%

Clutch

Weakness
Last one alive

30% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 30%−9 pp · Ø 39% better than 14%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 17%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 35%

Weapons and aim

Average
Where do the kills come from?

30% headshots and so well below the average (44%).

Headshot rate 30%−14 pp · Ø 44% better than 2%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.93−0.04 · Ø 0.97 better than 41%
Pistol kills per match 1.8
Knife kills 1 in 105 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.1).

2K rounds 12.7%0.0 pp · Ø 12.7% right on the average
3K rounds 2.9%−0.8 pp · Ø 3.7% better than 18%
MVPs per match 1.8−0.3 · Ø 2.1 better than 16%
4Ks and aces 2x 4K, 1 ace in 40 matches

Utility and deaths

Strength
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.1).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 5.6+1.5 · Ø 4.1 better than 83%
Enemies flashed per round 0.35+0.10 · Ø 0.25 better than 77%
Deaths per round 72%−1 pp · Ø 73% better than 70%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.08, ADR −6.8, Win rate −18 pp, ELO −158

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.57
MayJunJulAugSepOct

Best month: August 2026 with 0.69. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.70).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −10 ELO
25 matches · 36% win rate
On Mirage −9 ELO
21 matches · 48% win rate
Between 12:00 and 18:00 −29 ELO, win rate 37%

IBNW0NDRFL loses the most ELO in match 2 of the day: −10 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.85 · Ancient
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 33 · Cache

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient23
52% better than 59%
0.75 better than 74%
84.4 better than 80%
1.04 better than 78%
44% of 81 duels better than 22%
50% of 12 situations better than 81%
Mirage21
48% better than 44%
0.70 right on the average
76.4 better than 43%
0.95 better than 45%
50% of 92 duels better than 57%
33% of 9 situations better than 38%
Anubis19
42% better than 24%
0.62 better than 10%
72.5 better than 17%
0.86 better than 12%
37% of 67 duels better than 3%
60% of 10 situations better than 95%
Nuke13
23% -
0.60 -
70.1 -
0.85-
51% of 45 duels -
13% of 8 situations -
Dust 212
33% -
0.57 -
72.2 -
0.77-
39% of 51 duels -
38% of 8 situations -
Inferno12
50% -
0.67 -
71.1 -
0.95-
37% of 54 duels -
43% of 7 situations -
Cache5
60% -
0.77 -
86.6 -
1.06-
54% of 24 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How IBNW0NDRFL plays

Across 105 matches IBNW0NDRFL averages K/R 0.67, ADR 76.1 and a rating of 0.92. Biggest strength: Utility damage per round at 5.6, better than 83% of level 5 players. Most room to improve: Headshot rate at 30%, better than only 2% of level 5 players. Averages 14.5 kills per match with 30% headshots. The strongest map is Ancient with a 52% win rate in 23 matches. In 25 of 105 matches the rating was 1.10 or higher (24%), in 48 it was below 0.90. In 40 matches with detailed stats: 2 4Ks and 1 ace. Best month by rating: July 2026 at 0.95. IBNW0NDRFL loses the most ELO in match 2 of the day (−10 ELO, win rate 36%). Things go best on Ancient (+51 ELO, win rate 52%). Improved over the last three months: Headshots +2 pp. Got weaker: K/R −0.04, Rating −0.08, ADR −6.8, Win rate −18 pp, ELO −158. Last 30 days: 18 matches, win rate 44%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.