I769-

Japan
On FACEIT since 2024 442 matches tracked 143 matches in 30 days
Last updated:

How does I769- play?

Rating 1.04 K/R 0.76 ADR 82.2 from 442 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 442 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 15% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 19%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,500-2,749 ELO average.
Entry
better than most on level 10 · 2,500-2,749 ELO about average weaker than most
2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 45%
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.04 K/D and so right on the average (1.04).

Headshot rate 51%0 pp · Ø 51% right on the average
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.040.00 · Ø 1.04 right on the average
Pistol kills per match 2.9
Knife kills 17 in 442 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.0% of rounds and so just below the average (4.2%).

2K rounds 13.9%+0.5 pp · Ø 13.4% better than 56%
3K rounds 4.0%−0.2 pp · Ø 4.2% better than 42%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 73x 4K, 9 aces in 442 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 3.7−0.4 · Ø 4.1 better than 40%
Enemies flashed per round 0.20−0.10 · Ø 0.30 better than 21%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether I769- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 442 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: September 2026 with 0.78.

Patterns

From the last 442 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −39 ELO
98 matches · 48% win rate
Between 18:00 and 24:00 +152 ELO, win rate 44%
On Wednesdays +1 ELO, win rate 39%

I769- loses the most ELO on Ancient: −39 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.38 · Mirage
  3. Most kills in a match: 42 · Ancient

Maps in detail

from the last 442 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage180
51% better than 44%
0.75 right on the average
81.6 better than 51%
1.02 better than 41%
54% of 994 duels better than 63%
32% of 77 situations better than 28%
Ancient98
48% better than 34%
0.79 better than 65%
86.9 better than 71%
1.07 better than 56%
56% of 553 duels better than 70%
30% of 47 situations better than 28%
Anubis62
60% better than 73%
0.76 better than 56%
83.1 better than 59%
1.05 right on the average
56% of 295 duels better than 71%
47% of 32 situations better than 70%
Nuke43
53% better than 45%
0.74 better than 41%
76.5 better than 21%
1.01 better than 34%
47% of 199 duels better than 23%
38% of 24 situations better than 45%
Dust 226
46% better than 27%
0.76 better than 57%
78.0 better than 32%
1.05 right on the average
50% of 103 duels better than 39%
41% of 17 situations better than 59%
Cache17
65% -
0.77 -
84.5 -
1.05-
52% of 97 duels -
62% of 13 situations -
Inferno15
47% better than 22%
0.67 better than 8%
77.2 better than 20%
0.91 better than 3%
49% of 72 duels better than 18%
55% of 11 situations better than 83%

Compared with players on the same level who have at least 15 matches on the map.

How I769- plays

Across 442 matches I769- averages K/R 0.76, ADR 82.2 and a rating of 1.04. Biggest strength: Rounds with first kill at 13%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 16.9 kills per match with 51% headshots. The strongest map is Cache with a 65% win rate in 17 matches. In 167 of 442 matches the rating was 1.10 or higher (38%), in 153 it was below 0.90. In 442 matches with detailed stats: 73 4Ks and 9 aces. Best month by rating: September 2026 at 1.07. I769- loses the most ELO on Ancient (−39 ELO, win rate 48%). Things go best in match 1 of the day (+121 ELO, win rate 58%). Match no. 2 of the day goes best: 61% win rate, +62 ELO. Last 30 days: 143 matches, win rate 52%, net ELO +135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.