I424I

Russia
On FACEIT since 2022 207 matches tracked 202 matches in 30 days
ELO ▲ 230
3,091
30-day peak: 3,292
Rank EU ▼ 2,231 places
#5,677
Russia #1,587 in Russia
30 days · prev. #3,446 · best #2,297
Last updated:

How does I424I play?

Rating 0.96 K/R 0.68 ADR 75.6 from 207 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 207 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so slightly below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 38%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

44% of 1v1s won and so just above the average (42%).

Clutch 1v1 won 44%+2 pp · Ø 42% better than 74%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 2%−10 pp · Ø 12% better than 13%
K/D 0.96−0.09 · Ø 1.05 better than 12%
Pistol kills per match 2.2
Knife kills 3 in 207 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.4).

2K rounds 12.2%−1.3 pp · Ø 13.5% better than 13%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 17%
MVPs per match 2.0−0.4 · Ø 2.4 better than 9%
4Ks and aces 26x 4K, 3 aces in 207 matches

Utility and deaths

Average
Nades, flashes and deaths

0.25 enemies flashed per round and so well below the average (0.32).

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.3−0.6 · Ø 3.9 better than 32%
Enemies flashed per round 0.25−0.07 · Ø 0.32 better than 28%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether I424I is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 207 matches, all from the last 3 months.

Kills per round (K/R)

0.68
SepOct

Patterns

From the last 207 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −88 ELO
29 matches · 31% win rate
On Nuke −1 ELO
22 matches · 41% win rate
On Sundays −29 ELO, win rate 32%

I424I loses the most ELO in match 3 of the day: −88 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Dust 2
  2. Longest win streak: 6 wins in a row · Ancient
  3. Most kills in a match: 34 · Ancient

Maps in detail

from the last 207 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
51% better than 33%
0.67 better than 12%
74.9 better than 15%
0.94 better than 12%
49% of 285 duels better than 28%
42% of 52 situations better than 60%
Dust 262
48% better than 25%
0.68 better than 16%
74.7 better than 15%
0.98 better than 20%
48% of 237 duels better than 25%
43% of 30 situations better than 60%
Ancient43
51% better than 34%
0.71 better than 26%
77.4 better than 24%
0.98 better than 23%
52% of 195 duels better than 46%
62% of 21 situations better than 94%
Nuke22
41% better than 9%
0.70 better than 19%
78.2 better than 27%
0.97 better than 16%
50% of 106 duels better than 31%
18% of 11 situations better than 10%
Inferno4
100% -
0.67 -
68.8 -
1.08-
73% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How I424I plays

Across 207 matches I424I averages K/R 0.68, ADR 75.6 and a rating of 0.96. Most room to improve: Rating at 0.96, better than only 11% of level 10 · 3,000-3,499 ELO players. Averages 14.6 kills per match with 56% headshots. The strongest map is Ancient with a 51% win rate in 43 matches. In 66 of 207 matches the rating was 1.10 or higher (32%), in 90 it was below 0.90. In 207 matches with detailed stats: 26 4Ks and 3 aces. I424I loses the most ELO in match 3 of the day (−88 ELO, win rate 31%). Things go best on Ancient (+28 ELO, win rate 51%). Match no. 2 of the day goes best: 60% win rate. Last 30 days: 202 matches, win rate 51%, net ELO +119.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.