I-theem

Albania
89 matches tracked 28 matches in 30 days
Last updated:

How does I-theem play?

Rating 0.77 K/R 0.54 ADR 61.4 from 89 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.77
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 34%
Rating distribution from 89 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 8% normal 0.90 to 1.09 21% weak 0.75 to 0.89 17% very weak below 0.75 49%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 46%−4 pp · Ø 50% better than 15%

Clutch

Weakness
Last one alive

1.1 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.74 K/D and so well below the average (1.00).

Headshot rate 52%+4 pp · Ø 48% better than 73%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.74−0.26 · Ø 1.00 better than 1%
Pistol kills per match 2.0
Knife kills 4 in 89 matches

Impact

Weakness
Damage and big rounds

1.5 MVPs per match and so well below the average (2.2).

2K rounds 8.8%−4.3 pp · Ø 13.1% better than 1%
3K rounds 2.3%−1.6 pp · Ø 3.9% better than 1%
MVPs per match 1.5−0.7 · Ø 2.2 better than 1%
4Ks and aces 2x 4K, 0 aces in 69 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.53, ADR at 61.6, Headshots at 52%, Win rate at 55%
▼ Got worse
Rating −0.05

Aug to Oct 2026 compared with Apr to May 2026.

Kills per round (K/R)

0.51
AprMayJunJulAugSepOct

Best month: September 2026 with 0.58. Last 3 months: 0.53 (at the start 0.55). Well below the average (0.72).

Patterns

From the last 89 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −53 ELO
24 matches · 54% win rate
In match 2 of the day −47 ELO
22 matches · 50% win rate
Between 0:00 and 6:00 −49 ELO, win rate 50%

I-theem loses the most ELO on Dust 2: −53 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Vertigo
  2. Most kills in a match: 29 · Dust 2
  3. Highest rating in a match: 1.74 · Overpass

Maps in detail

from the last 89 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 224
54% better than 63%
0.51 better than 1%
60.0 better than 1%
0.72 better than 1%
43% of 86 duels better than 13%
43% of 14 situations better than 66%
Anubis16
69% better than 94%
0.57 better than 2%
61.1 better than 1%
0.86 better than 6%
44% of 50 duels better than 15%
42% of 12 situations better than 62%
Ancient13
77% -
0.55 -
60.2 -
0.78-
40% of 35 duels -
11% of 9 situations -
Mirage13
46% -
0.54 -
60.0 -
0.74-
53% of 47 duels -
50% of 4 situations -
Inferno9
33% -
0.59 -
72.8 -
0.84-
54% of 26 duels -
25% of 4 situations -
Vertigo6
50% -
0.55 -
57.7 -
0.81-
40% of 20 duels -
20% of 5 situations -
Nuke4
50% -
0.46 -
58.9 -
0.63-
38% of 13 duels -
-
Cache3
0% -
0.49 -
56.8 -
0.67-
27% of 11 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How I-theem plays

Across 89 matches I-theem averages K/R 0.54, ADR 61.4 and a rating of 0.77. Biggest strength: Utility hit rate at 40%, better than 82% of level 9 players. Most room to improve: Rating at 0.77, better than only 1% of level 9 players. Averages 12.1 kills per match with 52% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 11 of 89 matches the rating was 1.10 or higher (12%), in 59 it was below 0.90. In 69 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 0.85. I-theem loses the most ELO on Dust 2 (−53 ELO, win rate 54%). Things go best in match 1 of the day (−5 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, −5 ELO. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.53, ADR at 61.6, Headshots at 52%, Win rate at 55%. Last 30 days: 28 matches, win rate 46%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.