I-theem
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Weakness1.1 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.74 K/D and so well below the average (1.00).
Impact
Weakness1.5 MVPs per match and so well below the average (2.2).
Utility and deaths
Average40% of nades dealing damage or blinding and so clearly above the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Apr to May 2026.
Kills per round (K/R)
Best month: September 2026 with 0.58. Last 3 months: 0.53 (at the start 0.55). Well below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.85. Last 3 months: 0.76 (at the start 0.81). Well below the average (1.01).
Damage per round (ADR)
Best month: September 2026 with 64.5. Last 3 months: 61.6 (at the start 60.6). Well below the average (79.4).
Share of headshot kills
Best month: May 2026 with 54%. Last 3 months unchanged at 52%. Clearly above the average (48%).
Matches won (win rate)
Best month: May 2026 with 58%. Last 3 months unchanged at 55%. Well above the average (49%).
Best month: September 2026 with 2,053.
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: August 2026 with 43%.
Patterns
From the last 89 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
I-theem loses the most ELO on Dust 2: −53 ELO, 54% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Vertigo
- Most kills in a match: 29 · Dust 2
- Highest rating in a match: 1.74 · Overpass
Maps in detail
from the last 89 matchesCompared with players on the same level who have at least 15 matches on the map.
How I-theem plays
Across 89 matches I-theem averages K/R 0.54, ADR 61.4 and a rating of 0.77. Biggest strength: Utility hit rate at 40%, better than 82% of level 9 players. Most room to improve: Rating at 0.77, better than only 1% of level 9 players. Averages 12.1 kills per match with 52% headshots. The strongest map is Ancient with a 77% win rate in 13 matches. In 11 of 89 matches the rating was 1.10 or higher (12%), in 59 it was below 0.90. In 69 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: September 2026 at 0.85. I-theem loses the most ELO on Dust 2 (−53 ELO, win rate 54%). Things go best in match 1 of the day (−5 ELO, win rate 67%). Match no. 1 of the day goes best: 67% win rate, −5 ELO. Got weaker: Rating −0.05. Unchanged in recent months: K/R at 0.53, ADR at 61.6, Headshots at 52%, Win rate at 55%. Last 30 days: 28 matches, win rate 46%, net ELO −28.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.