I-ns

Poland
On FACEIT since 2015 208 matches tracked 59 matches in 30 days
Last updated:

How does I-ns play?

Rating 1.07 K/R 0.77 ADR 83.4 from 208 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 75%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 208 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 17% normal 0.90 to 1.09 26% weak 0.75 to 0.89 18% very weak below 0.75 15%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so well above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 56%+6 pp · Ø 50% better than 89%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.00).

Headshot rate 51%+3 pp · Ø 48% better than 67%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.07+0.07 · Ø 1.00 better than 74%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 59%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 69%
MVPs per match 2.3+0.1 · Ø 2.2 better than 55%
4Ks and aces 36x 4K, 4 aces in 175 matches

Utility and deaths

Average
Nades, flashes and deaths

0.44 enemies flashed per round and so well above the average (0.28).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 86%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +5 pp, ELO +257
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.13, Rating −0.19, ADR −9.9, Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.88. Last 3 months: 0.75 (at the start 0.88). Slightly above the average (0.72).

Patterns

From the last 208 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −89 ELO
41 matches · 44% win rate
On Dust 2 −63 ELO
51 matches · 51% win rate
On Fridays −1 ELO, win rate 38%

I-ns loses the most ELO in match 3 of the day: −89 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.75 · Nuke
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 208 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
51% better than 54%
0.82 better than 87%
88.7 better than 87%
1.12 better than 80%
61% of 187 duels better than 93%
42% of 38 situations better than 63%
Mirage51
49% better than 43%
0.73 right on the average
80.3 better than 51%
1.02 better than 52%
54% of 189 duels better than 70%
35% of 26 situations better than 41%
Ancient29
38% better than 10%
0.69 better than 26%
75.6 better than 23%
0.93 better than 22%
58% of 90 duels better than 87%
50% of 12 situations better than 79%
Anubis26
54% better than 61%
0.72 better than 42%
81.2 better than 56%
1.04 better than 56%
55% of 104 duels better than 74%
46% of 13 situations better than 72%
Cache18
56% -
0.80 -
82.2 -
1.17-
58% of 72 duels -
50% of 12 situations -
Inferno16
56% better than 61%
0.85 better than 87%
88.3 better than 81%
1.18 better than 84%
57% of 65 duels better than 75%
80% of 5 situations better than 99%
Nuke16
56% right on the average
0.82 better than 76%
91.2 better than 84%
1.14 better than 73%
64% of 84 duels better than 95%
29% of 14 situations better than 20%

Compared with players on the same level who have at least 15 matches on the map.

How I-ns plays

Across 208 matches I-ns averages K/R 0.77, ADR 83.4 and a rating of 1.07. Biggest strength: Opening duels won at 56%, better than 89% of level 9 players. Averages 17.0 kills per match with 51% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 86 of 208 matches the rating was 1.10 or higher (41%), in 68 it was below 0.90. In 175 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: July 2026 at 1.24. I-ns loses the most ELO in match 3 of the day (−89 ELO, win rate 44%). Things go best on Anubis (+23 ELO, win rate 54%). From match no. 5 of the day on, things go best: 55% win rate, +78 ELO. Improved over the last three months: Headshots +5 pp, ELO +257. Got weaker: K/R −0.13, Rating −0.19, ADR −9.9, Win rate −5 pp. Last 30 days: 59 matches, win rate 44%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.