I-ns
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (175 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so well above the average (50%).
Clutch
Average15% of 1v2s won and so clearly below the average (20%).
Weapons and aim
Average1.07 K/D and so slightly above the average (1.00).
Impact
AverageExactly 3 kills in 4.4% of rounds and so clearly above the average (3.9%).
Utility and deaths
Average0.44 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.88. Last 3 months: 0.75 (at the start 0.88). Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: July 2026 with 1.24. Last 3 months: 1.05 (at the start 1.24). Slightly above the average (1.01).
Damage per round (ADR)
Best month: July 2026 with 92.2. Last 3 months: 82.3 (at the start 92.2). Slightly above the average (79.4).
Share of headshot kills
Best month: September 2026 with 54%. Last 3 months: 52% (at the start 47%). Clearly above the average (48%).
Matches won (win rate)
Best month: July 2026 with 55%. Last 3 months: 50% (at the start 55%). Just above the average (49%).
Best month: September 2026 with 2,059. Last 3 months: 2,036 (at the start 1,779).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 49%.
Patterns
From the last 208 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
I-ns loses the most ELO in match 3 of the day: −89 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.75 · Nuke
- Most kills in a match: 46 · Mirage
- Longest win streak: 6 wins in a row · Ancient
Maps in detail
from the last 208 matchesCompared with players on the same level who have at least 15 matches on the map.
How I-ns plays
Across 208 matches I-ns averages K/R 0.77, ADR 83.4 and a rating of 1.07. Biggest strength: Opening duels won at 56%, better than 89% of level 9 players. Averages 17.0 kills per match with 51% headshots. The strongest map is Inferno with a 56% win rate in 16 matches. In 86 of 208 matches the rating was 1.10 or higher (41%), in 68 it was below 0.90. In 175 matches with detailed stats: 36 4Ks and 4 aces. Best month by rating: July 2026 at 1.24. I-ns loses the most ELO in match 3 of the day (−89 ELO, win rate 44%). Things go best on Anubis (+23 ELO, win rate 54%). From match no. 5 of the day on, things go best: 55% win rate, +78 ELO. Improved over the last three months: Headshots +5 pp, ELO +257. Got weaker: K/R −0.13, Rating −0.19, ADR −9.9, Win rate −5 pp. Last 30 days: 59 matches, win rate 44%, net ELO −77.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.