I-L-VALORANT

France
On FACEIT since 2025 216 matches tracked 75 matches in 30 days
ELO ▲ 754
3,169
30-day peak: 3,169
Rank EU ▲ 1,645 places
#4,199
France #97 in France
30 days · prev. #5,844 · best #3,593
Last updated:
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How does I-L-VALORANT play?

Rating 0.99 (from 166 matches) K/R 0.67 ADR 74.0 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 166 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 19% good 1.10 to 1.29 13% normal 0.90 to 1.09 18% weak 0.75 to 0.89 14% very weak below 0.75 31%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
Multi-killsHeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 49%−3 pp · Ø 52% better than 21%

Clutch

Average
Last one alive

32% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 32%−10 pp · Ø 42% better than 15%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (53%).

Headshot rate 62%+9 pp · Ø 53% better than 93%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.98−0.07 · Ø 1.05 better than 16%
Pistol kills per match 1.8

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.2%).

2K rounds 12.0%−1.5 pp · Ø 13.5% better than 10%
3K rounds 2.8%−1.4 pp · Ø 4.2% better than 3%
MVPs per match 1.9−0.5 · Ø 2.4 better than 4%
4Ks and aces 36x 4K, 7 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so clearly below the average (34%).

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 2.9−1.0 · Ø 3.9 better than 20%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.67, Win rate at 51%
▼ Got worse
ADR −4.7

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.54
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.67 (at the start 0.70). Clearly below the average (0.75).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −78 ELO
25 matches · 44% win rate
On Dust 2 −33 ELO
69 matches · 49% win rate
On Tuesdays −93 ELO, win rate 39%

I-L-VALORANT loses the most ELO in match 4 of the day: −78 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Dust 2
  2. Highest rating in a match: 2.34 · Dust 2
  3. Longest win streak: 6 wins in a row · Aim_redline_faceit

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 269
49% better than 27%
0.69 better than 19%
74.4 better than 14%
1.08 right on the average
51% of 156 duels better than 41%
44% of 32 situations better than 64%
Mirage52
48% better than 22%
0.63 better than 4%
70.1 better than 5%
0.88 better than 4%
46% of 100 duels better than 15%
27% of 22 situations better than 17%
Ancient34
50% better than 31%
0.71 better than 26%
78.4 better than 29%
1.06 right on the average
57% of 109 duels better than 75%
19% of 21 situations better than 9%
Cache20
50% better than 24%
0.63 better than 2%
69.3 better than 2%
0.92 better than 4%
50% of 62 duels better than 24%
33% of 12 situations better than 36%
Inferno17
59% better than 38%
0.67 better than 10%
73.5 better than 9%
0.98-
43% of 63 duels better than 5%
33% of 6 situations better than 36%
Nuke14
64% -
0.72 -
81.3 -
0.98-
32% of 44 duels -
33% of 9 situations -
Anubis7
43% -
0.67 -
74.8 -
0.63-
33% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How I-L-VALORANT plays

Across 216 matches I-L-VALORANT averages K/R 0.67 and ADR 74.0; the rating across the 166 rated matches is 0.99. Biggest strength: Headshot rate at 62%, better than 93% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 2.8%, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 14.2 kills per match with 62% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 60 of 166 matches the rating was 1.10 or higher (36%), in 76 it was below 0.90. In 166 matches with detailed stats: 36 4Ks and 7 aces. Best month by rating: September 2026 at 1.06. I-L-VALORANT loses the most ELO in match 4 of the day (−78 ELO, win rate 44%). Things go best from match 5 of the day (+132 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +132 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: ADR −4.7. Unchanged in recent months: K/R at 0.67, Win rate at 51%. Last 30 days: 75 matches, win rate 53%, net ELO −44.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.