I-HAN
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (153 matches).
Compared with 700 players in this group, each player over up to their last 100 matches.
Opening
Weakness44% of opening duels won and so clearly below the average (49%).
Clutch
Average1.3 clutch kills per match and so well below the average (1.7).
Weapons and aim
Average0.89 K/D and so slightly below the average (0.97).
Impact
Average1.9 MVPs per match and so clearly below the average (2.1).
Utility and deaths
Average30% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 5 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.73. Last 3 months: 0.64 (at the start 0.73). Clearly below the average (0.70).
Rating, 1.00 is an average match
Best month: July 2026 with 0.99. Last 3 months: 0.89 (at the start 0.99). Clearly below the average (0.98).
Damage per round (ADR)
Best month: July 2026 with 75.9. Last 3 months: 70.5 (at the start 75.9). Clearly below the average (77.8).
Share of headshot kills
Best month: September 2026 with 47%. Last 3 months: 46% (at the start 39%). Slightly above the average (44%).
Matches won (win rate)
Best month: August 2026 with 60%. Last 3 months: 51% (at the start 48%). Right on the average (51%).
Best month: September 2026 with 1,382. Last 3 months: 1,227 (at the start 1,082).
Rounds with first kill
Best month: August 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 52%.
Patterns
From the last 174 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
I-HAN loses the most ELO on Inferno: −49 ELO, 50% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.98 · Mirage
- Most kills in a match: 36 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
Maps in detail
from the last 174 matchesCompared with players on the same level who have at least 15 matches on the map.
How I-HAN plays
Across 174 matches I-HAN averages K/R 0.65, ADR 71.2 and a rating of 0.90. Most room to improve: Damage per round (ADR) at 71.2, better than only 13% of level 5 players. Averages 14.4 kills per match with 45% headshots. The strongest map is Mirage with a 64% win rate in 14 matches. In 44 of 174 matches the rating was 1.10 or higher (25%), in 93 it was below 0.90. In 153 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 0.99. I-HAN loses the most ELO on Inferno (−49 ELO, win rate 50%). Things go best on Anubis (+59 ELO, win rate 51%). Match no. 2 of the day goes best: 56% win rate, −1 ELO. Improved over the last three months: Headshots +7 pp, Win rate +3 pp, ELO +145. Got weaker: K/R −0.09, Rating −0.10, ADR −5.4. Last 30 days: 32 matches, win rate 41%, net ELO −79.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.