I-EASY
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 6% of rounds and so well below the average (10%).
Clutch
Average41% of 1v1s won and so slightly above the average (38%).
Weapons and aim
Average40% headshots and so well below the average (49%).
Impact
WeaknessExactly 3 kills in 3.0% of rounds and so clearly below the average (3.9%).
Utility and deaths
Average0.15 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.75. Last 3 months: 0.67 (at the start 0.63). Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.02. Last 3 months: 0.94 (at the start 0.91). Clearly below the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 81.2. Last 3 months: 73.4 (at the start 68.6). Clearly below the average (79.6).
Share of headshot kills
Best month: July 2026 with 44%. Last 3 months: 38% (at the start 44%). Well below the average (49%).
Matches won (win rate)
Best month: August 2026 with 48%. Last 3 months: 47% (at the start 46%). Slightly below the average (49%).
Best month: August 2026 with 2,317. Last 3 months: 1,864 (at the start 2,269).
Rounds with first kill
Best month: October 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 46%.
Patterns
From the last 195 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
I-EASY loses the most ELO on Mirage: −119 ELO, 41% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.82 · Ancient
- Most kills in a match: 34 · Mirage
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 195 matchesCompared with players on the same level who have at least 15 matches on the map.
How I-EASY plays
Across 195 matches I-EASY averages K/R 0.66, ADR 72.5 and a rating of 0.93. Biggest strength: Deaths per round at just 70% (lower is better), better than 75% of level 9 players. Most room to improve: Rounds with first kill at 6%, better than only 4% of level 9 players. Averages 14.4 kills per match with 40% headshots. The strongest map is Anubis with a 63% win rate in 27 matches. In 54 of 195 matches the rating was 1.10 or higher (28%), in 95 it was below 0.90. In 155 matches with detailed stats: 16 4Ks and 0 aces. Best month by rating: October 2026 at 1.02. I-EASY loses the most ELO on Mirage (−119 ELO, win rate 41%). Things go best in match 4 of the day (−60 ELO, win rate 53%). Match no. 4 of the day goes best: 53% win rate, −60 ELO. Improved over the last three months: K/R +0.04, ADR +4.8. Got weaker: Headshots −6 pp, ELO −405. Unchanged in recent months: Rating at 0.94, Win rate at 47%. Last 30 days: 30 matches, win rate 43%, net ELO −61.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.