Hyppe

Denmark
On FACEIT since 2015 206 matches tracked 22 matches in 30 days
ELO ▼ 16
2,003
30-day peak: 2,019
Rank EU
#242,944
Denmark #5,396 in Denmark
Last updated:

How does Hyppe play?

Rating 0.99 (from 159 matches) K/R 0.71 ADR 77.0 from 206 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 159 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 25% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 20%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 17%−5 pp · Ø 22% better than 23%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (49%).

Headshot rate 44%−5 pp · Ø 49% better than 22%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.8

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so clearly below the average (4.1%).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 28%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 11x 4K, 2 aces in 130 matches

Utility and deaths

Average
Nades, flashes and deaths

0.54 enemies flashed per round and so well above the average (0.28).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 5.5+1.3 · Ø 4.2 better than 82%
Enemies flashed per round 0.54+0.26 · Ø 0.28 better than 95%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Headshots at 44%
▼ Got worse
Rating −0.06, ADR −4.3, Win rate −11 pp, ELO −233

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.70 (at the start 0.73). Slightly below the average (0.74).

Patterns

From the last 206 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day +60 ELO
22 matches · 36% win rate
On Fridays ±0 ELO, win rate 43%

Hyppe loses the most ELO in match 4 of the day: +60 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Mirage
  2. Most kills in a match: 31 · Ancient
  3. Longest win streak: 12 wins in a row · Ancient

Maps in detail

from the last 206 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient57
53% better than 54%
0.73 better than 43%
78.0 better than 31%
0.99 better than 35%
48% of 127 duels better than 33%
30% of 23 situations better than 30%
Anubis40
50% better than 43%
0.74 right on the average
78.8 better than 38%
1.05 better than 57%
48% of 111 duels better than 30%
42% of 31 situations better than 62%
Mirage34
41% better than 15%
0.71 better than 37%
78.5 better than 40%
0.97 better than 31%
49% of 107 duels better than 40%
29% of 17 situations better than 24%
Dust 231
45% better than 28%
0.68 better than 22%
73.2 better than 14%
0.94 better than 19%
45% of 93 duels better than 18%
41% of 22 situations better than 61%
Inferno24
75% better than 98%
0.68 better than 27%
75.4 better than 23%
1.01 better than 41%
38% of 60 duels better than 5%
31% of 13 situations better than 34%
Cache13
46% -
0.71 -
73.9 -
0.95-
54% of 52 duels -
43% of 7 situations -
Nuke3
0% -
0.77 -
79.8 -
1.04-
58% of 12 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hyppe plays

Across 206 matches Hyppe averages K/R 0.71 and ADR 77.0; the rating across the 159 rated matches is 0.99. Biggest strength: Utility damage per round at 5.5, better than 82% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 44% headshots. The strongest map is Inferno with a 75% win rate in 24 matches. In 61 of 159 matches the rating was 1.10 or higher (38%), in 58 it was below 0.90. In 130 matches with detailed stats: 11 4Ks and 2 aces. Best month by rating: October 2026 at 1.16. Hyppe loses the most ELO in match 4 of the day (+60 ELO, win rate 36%). Things go best on Dust 2 (+60 ELO, win rate 45%). Match no. 3 of the day goes best: 59% win rate, −30 ELO. Got weaker: Rating −0.06, ADR −4.3, Win rate −11 pp, ELO −233. Unchanged in recent months: K/R at 0.70, Headshots at 44%. Last 30 days: 22 matches, win rate 27%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.