Hypnoo7

Georgia
On FACEIT since 2023 138 matches tracked
Last updated:

How does Hypnoo7 play?

Rating 1.15 (from 112 matches) K/R 0.82 ADR 89.6 from 138 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 89%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 112 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 29% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 8%
Player type
Deals serious damage
More damage per round than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
DamageHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 41%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 60%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 60%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Strength
Where do the kills come from?

1.18 K/D and so clearly above the average (1.03).

Headshot rate 55%+6 pp · Ø 49% better than 81%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.18+0.15 · Ø 1.03 better than 90%
Pistol kills per match 3.1

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.3).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 85%
3K rounds 5.4%+1.3 pp · Ø 4.1% better than 91%
MVPs per match 3.0+0.7 · Ø 2.3 better than 96%
4Ks and aces 18x 4K, 2 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 59%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 61%
Deaths per round 70%−2 pp · Ø 72% better than 70%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Hypnoo7 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 85 matches from the last 3 months and 10 before.

Kills per round (K/R)

0.89
DecJanFebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.93.

Patterns

From the last 138 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −78 ELO
33 matches · 48% win rate
On Dust 2 −37 ELO
29 matches · 59% win rate
In match 3 of the day −5 ELO
21 matches · 48% win rate

Hypnoo7 loses the most ELO in match 2 of the day: −78 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Inferno
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 36 · Mirage

Maps in detail

from the last 138 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
51% better than 52%
0.83 better than 86%
88.1 better than 82%
1.14 better than 82%
57% of 123 duels better than 81%
41% of 17 situations better than 60%
Dust 229
59% better than 76%
0.84 better than 89%
95.2 better than 96%
1.19 better than 90%
54% of 145 duels better than 65%
59% of 17 situations better than 93%
Inferno16
69% better than 94%
0.84 better than 84%
91.2 better than 86%
1.14-
59% of 37 duels better than 78%
0% of 1 situations better than 1%
Ancient15
67% better than 90%
0.79 better than 73%
85.8 better than 73%
1.13-
48% of 40 duels better than 32%
36% of 14 situations right on the average
Anubis13
77% -
0.82 -
87.3 -
1.14-
57% of 56 duels -
75% of 4 situations -
Nuke13
54% -
0.81 -
89.3 -
1.16-
41% of 58 duels -
50% of 8 situations -
Cache10
20% -
0.79 -
86.0 -
1.09-
36% of 33 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hypnoo7 plays

Across 138 matches Hypnoo7 averages K/R 0.82 and ADR 89.6; the rating across the 112 rated matches is 1.15. Biggest strength: Damage per round (ADR) at 89.6, better than 91% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 55% headshots. The strongest map is Anubis with a 77% win rate in 13 matches. In 66 of 112 matches the rating was 1.10 or higher (59%), in 21 it was below 0.90. In 85 matches with detailed stats: 18 4Ks and 2 aces. Best month by rating: May 2026 at 1.29. Hypnoo7 loses the most ELO in match 2 of the day (−78 ELO, win rate 48%). Things go best in match 1 of the day (+128 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +128 ELO. Last 30 days: 8 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.