Hyper-A---

Lebanon
204 matches tracked 68 matches in 30 days
Last updated:

How does Hyper-A--- play?

Rating 0.97 K/R 0.72 ADR 77.1 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 204 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 5 average. More first kills per match than the level 5 average.
AWPerEntry
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (147 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 89%
Opening duels won 48%−1 pp · Ø 49% better than 41%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 83%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 63%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 32%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so clearly below the average (44%).

Headshot rate 40%−4 pp · Ø 44% better than 31%
AWP share of kills 28%+17 pp · Ø 11% better than 96%
K/D 0.94−0.03 · Ø 0.97 better than 42%
Pistol kills per match 2.1
Knife kills 2 in 204 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.1% of rounds and so clearly above the average (12.9%).

2K rounds 14.1%+1.2 pp · Ø 12.9% better than 85%
3K rounds 4.2%+0.5 pp · Ø 3.7% better than 76%
MVPs per match 2.3+0.1 · Ø 2.2 better than 77%
4Ks and aces 29x 4K, 0 aces in 147 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (3.8).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 6.1+2.3 · Ø 3.8 better than 88%
Enemies flashed per round 0.16−0.09 · Ø 0.25 better than 29%
Deaths per round 76%+3 pp · Ø 73% better than 21%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.04, Rating +0.08, ELO +67
= Stayed the same
ADR at 77.5, Headshots at 40%, Win rate at 50%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.74. Last 3 months: 0.73 (at the start 0.69). Just above the average (0.71).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −97 ELO
50 matches · 38% win rate
In match 2 of the day −41 ELO
47 matches · 45% win rate
On Sundays −67 ELO, win rate 42%

Hyper-A--- loses the most ELO on Mirage: −97 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Dust 2
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 1.94 · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 271
56% better than 73%
0.76 better than 82%
79.6 better than 60%
1.03 better than 73%
49% of 376 duels right on the average
47% of 49 situations better than 78%
Mirage50
38% better than 16%
0.67 better than 36%
71.2 better than 21%
0.91 better than 29%
44% of 289 duels better than 22%
38% of 21 situations better than 47%
Anubis35
57% better than 72%
0.73 better than 64%
81.7 better than 71%
0.99 better than 56%
55% of 234 duels better than 80%
50% of 16 situations better than 81%
Ancient33
39% better than 15%
0.67 better than 34%
75.1 better than 35%
0.91 better than 32%
46% of 164 duels better than 32%
43% of 14 situations better than 71%
Inferno12
58% -
0.72 -
76.3 -
0.97-
44% of 54 duels -
40% of 5 situations -
Cache3
100% -
0.81 -
86.5 -
1.14-
55% of 22 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hyper-A--- plays

Across 204 matches Hyper-A--- averages K/R 0.72, ADR 77.1 and a rating of 0.97. Biggest strength: Rounds with first kill at 13%, better than 89% of level 5 players. Most room to improve: Deaths per round at 76%, better than only 21% of level 5 players. Averages 15.9 kills per match with 40% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 64 of 204 matches the rating was 1.10 or higher (31%), in 83 it was below 0.90. In 147 matches with detailed stats: 29 4Ks and 0 aces. Best month by rating: October 2026 at 1.00. Hyper-A--- loses the most ELO on Mirage (−97 ELO, win rate 38%). Things go best on Anubis (+60 ELO, win rate 57%). From match no. 5 of the day on, things go best: 56% win rate, +22 ELO. Improved over the last three months: K/R +0.04, Rating +0.08, ELO +67. Unchanged in recent months: ADR at 77.5, Headshots at 40%, Win rate at 50%. Last 30 days: 68 matches, win rate 56%, net ELO +31.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.