Hyopyo

Solomon Islands
On FACEIT since 2015 163 matches tracked 39 matches in 30 days
ELO ▼ 4
2,673
30-day peak: 2,677
Rank EU
#28,456
Solomon Islands #8 in Solomon Islands
Last updated:

How does Hyopyo play?

Rating 1.04 (from 162 matches) K/R 0.74 ADR 82.6 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 162 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 20% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so clearly below the average (11%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 34%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 67%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 27%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 3.2

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.5%−0.1 pp · Ø 13.6% better than 45%
3K rounds 3.8%−0.4 pp · Ø 4.2% better than 31%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 17x 4K, 1 ace in 85 matches

Utility and deaths

Strength
Nades, flashes and deaths

41% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 41%+6 pp · Ø 35% better than 90%
Utility damage per round 5.8+1.7 · Ø 4.1 better than 88%
Enemies flashed per round 0.41+0.11 · Ø 0.30 better than 80%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +10 pp, ELO +164
= Stayed the same
K/R at 0.75, Rating at 1.05, ADR at 82.1
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.75 (at the start 0.74). Right on the average (0.75).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −66 ELO
41 matches · 51% win rate
On Cache −60 ELO
29 matches · 48% win rate
Between 18:00 and 24:00 −38 ELO, win rate 41%
On Wednesdays ±0 ELO, win rate 38%

Hyopyo loses the most ELO on Ancient: −66 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Most kills in a match: 37 · Anubis
  3. Highest rating in a match: 1.97 · Cache

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
51% better than 44%
0.76 right on the average
85.7 better than 69%
1.08 better than 62%
53% of 161 duels better than 56%
47% of 17 situations better than 72%
Mirage38
45% better than 20%
0.70 better than 26%
78.5 better than 34%
0.93 better than 13%
51% of 173 duels better than 44%
32% of 25 situations better than 31%
Anubis35
57% better than 64%
0.75 right on the average
84.0 better than 61%
1.06 better than 52%
54% of 156 duels better than 61%
28% of 25 situations better than 24%
Cache29
48% -
0.84 -
88.6 -
1.20-
55% of 128 duels -
44% of 27 situations -
Dust 213
31% -
0.62 -
69.9 -
0.80-
43% of 58 duels -
25% of 8 situations -
Inferno7
43% -
0.71 -
79.3 -
1.05-
47% of 32 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hyopyo plays

Across 163 matches Hyopyo averages K/R 0.74 and ADR 82.6; the rating across the 162 rated matches is 1.04. Biggest strength: Utility hit rate at 41%, better than 90% of level 10 · 2,500-2,749 ELO players. Averages 16.4 kills per match with 47% headshots. The strongest map is Anubis with a 57% win rate in 35 matches. In 68 of 162 matches the rating was 1.10 or higher (42%), in 61 it was below 0.90. In 85 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. Hyopyo loses the most ELO on Ancient (−66 ELO, win rate 51%). Things go best on Anubis (+82 ELO, win rate 57%). Match no. 1 of the day goes best: 55% win rate, −6 ELO. Improved over the last three months: Win rate +10 pp, ELO +164. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.05, ADR at 82.1. Last 30 days: 39 matches, win rate 51%, net ELO −34.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.