Hyarii

Poland
266 matches tracked 266 matches in 30 days
Last updated:

How does Hyarii play?

Rating 1.07 K/R 0.76 ADR 79.2 from 266 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64% on level 10
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 64%
Rating spread from 266 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 16% very weak below 0.75 20%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 7%−4 pp better than 7%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 36%−3 pp better than 36%
Clutch 1v2 won 24%+3 pp better than 68%
Clutch kills per match 1.9+0.3 better than 76%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 55%+4 pp better than 75%
AWP share of kills 2%−9 pp better than 12%
K/D 1.09+0.06 better than 68%
Pistol kills per match 2.8

Impact

Average
Damage and big rounds
Rounds with 2K 14.1%+0.8 pp better than 65%
Rounds with 3K 3.9%−0.2 pp better than 41%
MVPs per match 2.30.0 level
4Ks and aces 54x 4K, 3 aces in 266 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 3.0−1.1 better than 21%
Enemies flashed per round 0.20−0.10 better than 24%
Rounds with a death 69%−2 pp better than 77%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: October 2026 with 0.76.

Patterns

From the last 266 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −233 ELO
30 matches · 23% wins
On Anubis −127 ELO
21 matches · 29% wins
Between 0:00 and 6:00 −179 ELO, win rate 38%
On Mondays −92 ELO, win rate 45%

Hyarii loses the most ELO in match 1 of the day: −233 ELO, 23% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Inferno
  2. Longest win streak: 8 wins in a row · Mirage
  3. Highest rating in a match: 2.15 · Nuke

Maps in detail

from the last 266 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
59% better than 76%
0.78 better than 67%
83.3 better than 63%
1.11 better than 73%
50% of 251 duels better than 41%
32% of 50 situations better than 30%
Nuke42
48% better than 25%
0.76 better than 47%
79.7 better than 36%
1.06-
46% of 124 duels better than 18%
45% of 40 situations better than 63%
Ancient40
40% better than 12%
0.70 better than 27%
75.2 better than 17%
0.99 better than 34%
50% of 128 duels better than 43%
27% of 30 situations better than 25%
Inferno37
59% better than 61%
0.79 better than 72%
76.5 better than 25%
1.14 better than 80%
51% of 77 duels better than 41%
33% of 21 situations better than 36%
Cache32
56% -
0.76 -
80.0 -
1.05-
51% of 142 duels -
42% of 19 situations -
Anubis21
29% better than 3%
0.79 better than 73%
80.8 better than 49%
1.11 better than 73%
55% of 67 duels better than 70%
33% of 21 situations better than 40%
Dust 212
33% -
0.64 -
70.7 -
0.89-
37% of 51 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hyarii plays

Across 266 matches Hyarii averages K/R 0.76, ADR 79.2 and a rating of 1.07. Biggest strength: Rounds with a death at 69%. That is better than 77% of players on level 10. Most room to improve: Rounds with first kill at 7%. That is better than only 7% of players on level 10. On average 16.4 kills per match, 55% of them headshots. The strongest map is Mirage with a 59% win rate in 81 matches. In 114 of 266 matches the rating was 1.10 or higher (43%), in 95 it was below 0.90. In 266 matches with detailed stats: 54 4Ks and 3 aces. Best month by rating: October 2026 at 1.07. Hyarii loses the most ELO in match 1 of the day (−233 ELO, win rate 23%). Things go best on Mirage (+133 ELO, win rate 59%). Last 30 days: 266 matches, win rate 50%, ELO balance −132.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.