Hvasaaderjon

Denmark
124 matches tracked 33 matches in 30 days
Last updated:

How does Hvasaaderjon play?

Rating 0.90 (from 74 matches) K/R 0.62 ADR 73.3 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 74 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 12% normal 0.90 to 1.09 32% weak 0.75 to 0.89 19% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (49%).

Rounds with first kill 9%−1 pp · Ø 10% better than 35%
Opening duels won 44%−5 pp · Ø 49% better than 9%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 31%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 40%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so clearly below the average (0.98).

Headshot rate 47%0 pp · Ø 47% right on the average
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.82−0.16 · Ø 0.98 better than 3%
Pistol kills per match 2.0

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.2).

2K rounds 11.4%−1.5 pp · Ø 12.9% better than 11%
3K rounds 2.1%−1.7 pp · Ø 3.8% better than 1%
MVPs per match 1.6−0.6 · Ø 2.2 better than 1%
4Ks and aces 6x 4K, 1 ace in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

8.4 utility damage per round and so well above the average (4.1).

Utility hit rate 40%+4 pp · Ø 36% better than 82%
Utility damage per round 8.4+4.3 · Ø 4.1 better than 98%
Enemies flashed per round 0.42+0.16 · Ø 0.26 better than 84%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +9 pp, ELO +106
= Stayed the same
K/R at 0.62, ADR at 74.8
▼ Got worse
Rating −0.11, Headshots −5 pp

Sep to Oct 2026 compared with Feb to Jul 2026.

Kills per round (K/R)

0.63
FebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.62 (at the start 0.61). Clearly below the average (0.71).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −52 ELO
31 matches · 58% win rate

Hvasaaderjon loses the most ELO on Nuke: −52 ELO, 58% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Nuke
  2. Highest rating in a match: 1.93 · Ancient
  3. Most kills in a match: 29 · Nuke

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno35
57% better than 72%
0.63 better than 15%
73.6 better than 21%
0.93 better than 29%
55% of 99 duels better than 74%
40% of 15 situations better than 55%
Nuke31
58% better than 69%
0.67 better than 16%
76.9 better than 32%
1.05 better than 63%
48% of 96 duels better than 31%
40% of 15 situations better than 56%
Anubis23
48% better than 37%
0.61 better than 7%
72.1 better than 11%
0.78-
43% of 47 duels better than 10%
0% of 1 situations better than 1%
Ancient11
36% -
0.52 -
70.1 -
0.76-
33% of 33 duels -
0% of 3 situations -
Cache10
50% -
0.62 -
72.7 -
0.86-
40% of 40 duels -
40% of 5 situations -
Vertigo6
33% -
0.55 -
71.0 -
0.76-
40% of 25 duels -
14% of 7 situations -
Mirage4
50% -
0.58 -
68.1 -
0.93-
67% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hvasaaderjon plays

Across 124 matches Hvasaaderjon averages K/R 0.62 and ADR 73.3; the rating across the 74 rated matches is 0.90. Biggest strength: Utility damage per round at 8.4, better than 98% of level 7 players. Most room to improve: 3K rounds at 2.1%, better than only 1% of level 7 players. Averages 13.6 kills per match with 47% headshots. The strongest map is Nuke with a 58% win rate in 31 matches. In 15 of 74 matches the rating was 1.10 or higher (20%), in 35 it was below 0.90. In 49 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: July 2026 at 0.97. Hvasaaderjon loses the most ELO on Nuke (−52 ELO, win rate 58%). Things go best on Anubis (+73 ELO, win rate 48%). Match no. 3 of the day goes best: 61% win rate, +34 ELO. Improved over the last three months: Win rate +9 pp, ELO +106. Got weaker: Rating −0.11, Headshots −5 pp. Unchanged in recent months: K/R at 0.62, ADR at 74.8. Last 30 days: 33 matches, win rate 58%, net ELO +100.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.