Huzzzarinho

Poland
On FACEIT since 2023 88 matches tracked 52 matches in 30 days
Last updated:

How does Huzzzarinho play?

Rating 1.01 K/R 0.72 ADR 82.9 from 88 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 88 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 17% good 1.10 to 1.29 23% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 22%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. Higher headshot rate than the level 9 average.
Multi-killsHeadshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

13% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 13%−7 pp · Ø 20% better than 8%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

53% headshots and so clearly above the average (48%).

Headshot rate 53%+5 pp · Ø 48% better than 78%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.9
Knife kills 1 in 88 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 12.6%−0.5 pp · Ø 13.1% better than 32%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 29%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 20x 4K, 0 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.8+1.6 · Ø 4.2 better than 84%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 72%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
Whether Huzzzarinho is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 66 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: August 2026 with 0.81.

Patterns

From the last 88 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −22 ELO
24 matches · 33% win rate
Between 12:00 and 18:00 −19 ELO, win rate 43%

Huzzzarinho loses the most ELO on Dust 2: −22 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Mirage
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 1.96 · Mirage

Maps in detail

from the last 88 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage30
63% better than 88%
0.78 better than 73%
86.4 better than 79%
1.09 better than 74%
56% of 137 duels better than 80%
29% of 21 situations better than 24%
Dust 224
33% better than 6%
0.68 better than 25%
80.7 better than 53%
0.91 better than 15%
53% of 100 duels better than 64%
20% of 10 situations better than 9%
Ancient10
80% -
0.68 -
77.4 -
0.95-
45% of 47 duels -
33% of 6 situations -
Inferno8
100% -
0.75 -
83.9 -
1.12-
63% of 40 duels -
67% of 6 situations -
Cache7
29% -
0.74 -
85.1 -
1.01-
48% of 27 duels -
50% of 6 situations -
Anubis5
40% -
0.54 -
64.9 -
0.77-
26% of 19 duels -
100% of 2 situations -
Nuke4
75% -
0.87 -
100.6 -
1.15-
52% of 31 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Huzzzarinho plays

Across 88 matches Huzzzarinho averages K/R 0.72, ADR 82.9 and a rating of 1.01. Biggest strength: Utility damage per round at 5.8, better than 84% of level 9 players. Averages 16.3 kills per match with 53% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 36 of 88 matches the rating was 1.10 or higher (41%), in 35 it was below 0.90. In 66 matches with detailed stats: 20 4Ks and 0 aces. Best month by rating: August 2026 at 1.13. Huzzzarinho loses the most ELO on Dust 2 (−22 ELO, win rate 33%). Things go best on Mirage (+31 ELO, win rate 63%). Last 30 days: 52 matches, win rate 50%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.