Hunt58

USA
168 matches tracked 27 matches in 30 days
ELO ▼ 102
2,238
30-day peak: 2,340
Rank NA ▲ 94 places
#3,698 #2,070 in US
30 days · prev. #3,792 · best #3,561
Last updated:

How does Hunt58 play?

Rating 1.09 (from 96 matches) K/R 0.78 ADR 82.1 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 77%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 96 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 22% normal 0.90 to 1.09 29% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

2,001-2,249 ELO

Compared with 1,908 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 81%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 50%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 78%
Clutch kills per match 2.3+0.6 · Ø 1.7 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.03).

Headshot rate 43%−7 pp · Ø 50% better than 16%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.14+0.11 · Ø 1.03 better than 86%
Pistol kills per match 3.3

Impact

Average
Damage and big rounds

2.5 MVPs per match and so slightly above the average (2.4).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 70%
MVPs per match 2.5+0.1 · Ø 2.4 better than 74%
4Ks and aces 18x 4K, 4 aces in 95 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+3 pp · Ø 36% better than 77%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 92%
Enemies flashed per round 0.48+0.19 · Ø 0.29 better than 90%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.77, ADR at 81.3, Win rate at 51%
▼ Got worse
Headshots −4 pp

Aug to Sep 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.77 (at the start 0.80). Slightly above the average (0.74).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −67 ELO
21 matches · 57% win rate
On Ancient −56 ELO
21 matches · 43% win rate

Hunt58 loses the most ELO on Anubis: −67 ELO, 57% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Anubis
  2. Highest rating in a match: 1.86 · Dust 2
  3. Longest win streak: 8 wins in a row · Overpass

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage40
50% better than 46%
0.73 better than 44%
79.5 better than 44%
1.01 better than 43%
52% of 122 duels better than 56%
50% of 22 situations better than 82%
Dust 229
48% better than 38%
0.80 better than 78%
84.8 better than 73%
1.13 better than 81%
59% of 103 duels better than 88%
64% of 22 situations better than 95%
Inferno26
62% better than 78%
0.85 better than 94%
86.5 better than 78%
1.22 better than 94%
62% of 82 duels better than 92%
42% of 19 situations better than 62%
Ancient21
43% better than 21%
0.79 better than 76%
83.9 better than 67%
1.12-
55% of 77 duels better than 71%
28% of 18 situations better than 23%
Anubis21
57% better than 66%
0.73 better than 44%
79.0 better than 37%
1.00 better than 37%
48% of 73 duels better than 30%
31% of 13 situations better than 33%
Nuke21
48% better than 25%
0.78 better than 60%
79.8 better than 43%
1.07-
67% of 60 duels better than 99%
28% of 18 situations better than 22%
Cache6
50% -
0.83 -
81.9 -
1.19-
55% of 22 duels -
20% of 5 situations -
Overpass4
75% -
0.81 -
78.0 -
-
33% of 6 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hunt58 plays

Across 168 matches Hunt58 averages K/R 0.78 and ADR 82.1; the rating across the 96 rated matches is 1.09. Biggest strength: Utility damage per round at 6.5, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 16% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 43% headshots. The strongest map is Inferno with a 62% win rate in 26 matches. In 44 of 96 matches the rating was 1.10 or higher (46%), in 24 it was below 0.90. In 95 matches with detailed stats: 18 4Ks and 4 aces. Best month by rating: August 2026 at 1.13. Hunt58 loses the most ELO on Anubis (−67 ELO, win rate 57%). Things go best on Dust 2 (+82 ELO, win rate 48%). Match no. 3 of the day goes best: 59% win rate, +52 ELO. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.77, ADR at 81.3, Win rate at 51%. Last 30 days: 27 matches, win rate 52%, net ELO +5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.