Hungria

Brazil
263 matches tracked 50 matches in 30 days
ELO ▼ 61
1,792
30-day peak: 1,915
Rank SA ▼ 2,103 places
#11,110
30 days · prev. #9,007 · best #9,007
Last updated:

How does Hungria play?

Rating 1.00 (from 255 matches) K/R 0.73 ADR 79.8 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 255 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (195 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

48% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 36%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 39%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so well below the average (49%).

Headshot rate 43%−6 pp · Ø 49% better than 22%
AWP share of kills 0%−10 pp · Ø 10% better than 1%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 2.6
Knife kills 4 in 263 matches

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.9%+0.7 pp · Ø 13.2% better than 72%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 37%
MVPs per match 2.5+0.3 · Ø 2.2 better than 80%
4Ks and aces 37x 4K, 2 aces in 195 matches

Utility and deaths

Average
Nades, flashes and deaths

40% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 4.8+0.5 · Ø 4.3 better than 68%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.06, Win rate +7 pp
= Stayed the same
K/R at 0.74, ADR at 80.2, Headshots at 43%, ELO at 1,793
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.74 (at the start 0.72). Just above the average (0.73).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −183 ELO
73 matches · 42% win rate
On Dust 2 −94 ELO
25 matches · 36% win rate
On Mondays −77 ELO, win rate 41%

Hungria loses the most ELO in match 1 of the day: −183 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Cache
  2. Highest rating in a match: 2.00 · Cache
  3. Most kills in a match: 40 · Anubis

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient60
58% better than 72%
0.77 better than 69%
84.9 better than 74%
1.04 better than 61%
52% of 292 duels better than 55%
38% of 24 situations right on the average
Nuke53
57% better than 58%
0.75 better than 46%
80.9 better than 41%
1.02 better than 37%
48% of 266 duels better than 26%
49% of 37 situations better than 70%
Anubis47
57% better than 67%
0.79 better than 76%
84.5 better than 70%
1.09 better than 73%
55% of 223 duels better than 71%
63% of 16 situations better than 94%
Inferno38
37% better than 8%
0.69 better than 27%
74.4 better than 17%
0.95 better than 22%
53% of 167 duels better than 54%
32% of 25 situations better than 34%
Dust 225
36% better than 10%
0.68 better than 28%
73.1 better than 17%
0.94 better than 25%
34% of 98 duels better than 1%
77% of 13 situations better than 99%
Mirage21
33% better than 6%
0.74 better than 57%
78.9 better than 46%
0.97 better than 36%
51% of 80 duels better than 55%
44% of 9 situations better than 68%
Cache15
27% -
0.59 -
67.7 -
0.81-
50% of 64 duels -
45% of 11 situations -
Overpass3
33% -
0.54 -
71.7 -
0.72-
42% of 12 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Hungria plays

Across 263 matches Hungria averages K/R 0.73 and ADR 79.8; the rating across the 255 rated matches is 1.00. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 9 players. Most room to improve: Headshot rate at 43%, better than only 22% of level 9 players. Averages 16.6 kills per match with 43% headshots. The strongest map is Ancient with a 58% win rate in 60 matches. In 94 of 255 matches the rating was 1.10 or higher (37%), in 90 it was below 0.90. In 195 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. Hungria loses the most ELO in match 1 of the day (−183 ELO, win rate 42%). Things go best on Nuke (+141 ELO, win rate 57%). Improved over the last three months: Rating +0.06, Win rate +7 pp. Unchanged in recent months: K/R at 0.74, ADR at 80.2, Headshots at 43%, ELO at 1,793. Last 30 days: 50 matches, win rate 44%, net ELO −74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.