Huncho9700

United Kingdom
62 matches tracked
Last updated:

How does Huncho9700 play?

Rating 0.95 K/R 0.70 ADR 80.5 from 62 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 62 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 8% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 29%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 5 about average weaker than most
Level 5

Compared with 724 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 13%
Opening duels won 44%−6 pp · Ø 50% better than 14%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 23%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 44%

Weapons and aim

Average
Where do the kills come from?

0.94 K/D and so just below the average (0.98).

Headshot rate 45%+1 pp · Ø 44% better than 56%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 0.94−0.04 · Ø 0.98 better than 41%
Pistol kills per match 1.8

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so just below the average (13.0%).

2K rounds 12.9%−0.1 pp · Ø 13.0% better than 54%
3K rounds 3.6%−0.2 pp · Ø 3.8% better than 48%
MVPs per match 2.1−0.1 · Ø 2.2 better than 49%
4Ks and aces 9x 4K, 0 aces in 62 matches

Utility and deaths

Average
Nades, flashes and deaths

26% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 26%−9 pp · Ø 35% better than 8%
Utility damage per round 5.8+1.9 · Ø 3.9 better than 83%
Enemies flashed per round 0.47+0.23 · Ø 0.24 better than 91%
Deaths per round 74%+1 pp · Ø 73% better than 45%

Progress

One value per month, dashed line is the level 5 average
Whether Huncho9700 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches, all from the last 3 months.

Kills per round (K/R)

0.61
AugSepOct

Patterns

From the last 62 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Inferno
  2. Highest rating in a match: 1.97 · Cache
  3. Most kills in a match: 44 · Dust 2

Maps in detail

from the last 62 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage20
55% better than 68%
0.66 better than 26%
74.1 better than 28%
0.90 better than 22%
43% of 63 duels better than 16%
38% of 8 situations right on the average
Ancient14
50% -
0.68 -
81.2 -
0.92-
46% of 48 duels -
50% of 10 situations -
Anubis11
73% -
0.75 -
86.9 -
1.06-
39% of 28 duels -
33% of 6 situations -
Dust 28
50% -
0.71 -
81.1 -
0.93-
34% of 38 duels -
0% of 6 situations -
Cache3
33% -
0.87 -
94.0 -
1.20-
75% of 12 duels -
-
Nuke3
33% -
0.56 -
73.8 -
0.77-
62% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Huncho9700 plays

Across 62 matches Huncho9700 averages K/R 0.70, ADR 80.5 and a rating of 0.95. Biggest strength: Utility damage per round at 5.8, better than 83% of level 5 players. Most room to improve: Utility hit rate at 26%, better than only 8% of level 5 players. Averages 15.9 kills per match with 45% headshots. The strongest map is Anubis with a 73% win rate in 11 matches. In 20 of 62 matches the rating was 1.10 or higher (32%), in 29 it was below 0.90. In 62 matches with detailed stats: 9 4Ks and 0 aces. Things go best on Mirage (+27 ELO, win rate 55%). Last 30 days: 1 matches, win rate 0%, net ELO −22.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.