Humiii
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).
Compared with 1,663 players in this group, each player over up to their last 100 matches.
Opening
Average41% of opening duels won and so well below the average (51%).
Clutch
Weakness13% of 1v2s won and so clearly below the average (21%).
Weapons and aim
Weakness0.80 K/D and so well below the average (1.02).
Impact
Weakness1.6 MVPs per match and so well below the average (2.3).
Utility and deaths
Average6.5 utility damage per round and so well above the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.71. Last 3 months unchanged at 0.60. Well below the average (0.73).
Rating, 1.00 is an average match
Best month: June 2026 with 0.98. Last 3 months: 0.82 (at the start 0.84). Well below the average (1.02).
Damage per round (ADR)
Best month: June 2026 with 80.2. Last 3 months: 71.2 (at the start 72.0). Clearly below the average (80.0).
Share of headshot kills
Best month: June 2026 with 54%. Last 3 months: 44% (at the start 45%). Well below the average (50%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months: 51% (at the start 56%). Slightly above the average (49%).
Best month: October 2026 with 2,219. Last 3 months: 2,194 (at the start 1,989).
Rounds with first kill
Best month: October 2026 with 12%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 107 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Humiii loses the most ELO on Mirage: −24 ELO, 24% win rate
Records and milestones
from recorded matches- Most kills in a match: 32 · Ancient
- Highest rating in a match: 1.73 · Inferno
- Longest win streak: 7 wins in a row · Nuke
Maps in detail
from the last 107 matchesCompared with players on the same level who have at least 15 matches on the map.
How Humiii plays
Across 107 matches Humiii averages K/R 0.60, ADR 71.4 and a rating of 0.83. Biggest strength: Utility damage per round at 6.5, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.83, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.3 kills per match with 45% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 17 of 107 matches the rating was 1.10 or higher (16%), in 69 it was below 0.90. In 66 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 0.98. Humiii loses the most ELO on Mirage (−24 ELO, win rate 24%). Things go best on Inferno (+57 ELO, win rate 65%). Match no. 1 of the day goes best: 61% win rate, +28 ELO. Improved over the last three months: ELO +205. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.60, Rating at 0.82, ADR at 71.2, Headshots at 44%. Last 30 days: 22 matches, win rate 55%, net ELO −1.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.