Humiii

Afghanistan
On FACEIT since 2022 107 matches tracked 22 matches in 30 days
ELO ▼ 70
2,149
30-day peak: 2,219
Rank EU
#154,371
Afghanistan #206 in Afghanistan
Last updated:

How does Humiii play?

Rating 0.83 K/R 0.60 ADR 71.4 from 107 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 107 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 6% good 1.10 to 1.29 10% normal 0.90 to 1.09 20% weak 0.75 to 0.89 25% very weak below 0.75 39%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,001-2,249 ELO

Compared with 1,663 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

41% of opening duels won and so well below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 41%−10 pp · Ø 51% better than 1%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 8%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Weakness
Where do the kills come from?

0.80 K/D and so well below the average (1.02).

Headshot rate 45%−5 pp · Ø 50% better than 25%
AWP share of kills 4%−6 pp · Ø 10% better than 24%
K/D 0.80−0.22 · Ø 1.02 better than 1%
Pistol kills per match 2.1

Impact

Weakness
Damage and big rounds

1.6 MVPs per match and so well below the average (2.3).

2K rounds 10.1%−3.1 pp · Ø 13.2% better than 1%
3K rounds 3.0%−1.0 pp · Ø 4.0% better than 10%
MVPs per match 1.6−0.7 · Ø 2.3 better than 1%
4Ks and aces 4x 4K, 0 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

6.5 utility damage per round and so well above the average (4.2).

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 6.5+2.3 · Ø 4.2 better than 92%
Enemies flashed per round 0.33+0.03 · Ø 0.30 better than 66%
Deaths per round 75%+3 pp · Ø 72% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +205
= Stayed the same
K/R at 0.60, Rating at 0.82, ADR at 71.2, Headshots at 44%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.71. Last 3 months unchanged at 0.60. Well below the average (0.73).

Patterns

From the last 107 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −24 ELO
25 matches · 24% win rate
On Sundays −16 ELO, win rate 41%

Humiii loses the most ELO on Mirage: −24 ELO, 24% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Ancient
  2. Highest rating in a match: 1.73 · Inferno
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 107 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
24% better than 1%
0.52 better than 1%
64.0 better than 1%
0.74 better than 1%
35% of 110 duels better than 1%
43% of 7 situations better than 64%
Inferno20
65% better than 80%
0.71 better than 37%
83.3 better than 62%
0.96 better than 22%
55% of 110 duels better than 66%
64% of 11 situations better than 94%
Anubis18
67% better than 89%
0.61 better than 4%
73.5 better than 13%
0.86 better than 4%
34% of 93 duels better than 1%
27% of 11 situations better than 21%
Dust 213
54% -
0.56 -
63.1 -
0.78-
35% of 60 duels -
20% of 5 situations -
Ancient12
58% -
0.64 -
73.2 -
0.87-
43% of 80 duels -
33% of 3 situations -
Cache10
50% -
0.52 -
71.3 -
0.71-
29% of 55 duels -
33% of 3 situations -
Nuke9
67% -
0.60 -
69.0 -
0.83-
44% of 39 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Humiii plays

Across 107 matches Humiii averages K/R 0.60, ADR 71.4 and a rating of 0.83. Biggest strength: Utility damage per round at 6.5, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rating at 0.83, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 13.3 kills per match with 45% headshots. The strongest map is Anubis with a 67% win rate in 18 matches. In 17 of 107 matches the rating was 1.10 or higher (16%), in 69 it was below 0.90. In 66 matches with detailed stats: 4 4Ks and 0 aces. Best month by rating: June 2026 at 0.98. Humiii loses the most ELO on Mirage (−24 ELO, win rate 24%). Things go best on Inferno (+57 ELO, win rate 65%). Match no. 1 of the day goes best: 61% win rate, +28 ELO. Improved over the last three months: ELO +205. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.60, Rating at 0.82, ADR at 71.2, Headshots at 44%. Last 30 days: 22 matches, win rate 55%, net ELO −1.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.