Hudik-
Name history of Hudik-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does Hudik- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average54% of opening duels won and so clearly above the average (50%).
Clutch
Average32% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average1.05 K/D and so slightly above the average (1.00).
Impact
AverageExactly 2 kills in 13.9% of rounds and so slightly above the average (13.1%).
Utility and deaths
Average0.18 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Mar to Apr 2026.
Kills per round (K/R)
Best month: April 2026 with 0.83. Last 3 months unchanged at 0.76. Slightly above the average (0.72).
Rating, 1.00 is an average match
Best month: August 2026 with 1.07.
Damage per round (ADR)
Best month: April 2026 with 91.4. Last 3 months: 82.1 (at the start 82.6). Slightly above the average (79.4).
Share of headshot kills
Best month: March 2026 with 51%. Last 3 months unchanged at 50%. Slightly above the average (48%).
Matches won (win rate)
Best month: March 2026 with 56%. Last 3 months unchanged at 50%. Just above the average (49%).
Best month: September 2026 with 2,178.
Rounds with first kill
Best month: August 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 38%.
Patterns
From the last 333 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Hudik- loses the most ELO on Mirage: −107 ELO, 51% win rate
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Mirage
- Most kills in a match: 50 · Ancient
- Highest rating in a match: 2.04 · Ancient
Maps in detail
from the last 333 matchesCompared with players on the same level who have at least 15 matches on the map.
How Hudik- plays
Across 333 matches Hudik- averages K/R 0.76 and ADR 82.2; the rating across the 283 rated matches is 1.05. Biggest strength: Opening duels won at 54%, better than 79% of level 9 players. Most room to improve: Clutch 1v1 won at 32%, better than only 20% of level 9 players. Averages 16.8 kills per match with 50% headshots. The strongest map is Ancient with a 57% win rate in 75 matches. In 119 of 283 matches the rating was 1.10 or higher (42%), in 104 it was below 0.90. In 283 matches with detailed stats: 51 4Ks and 5 aces. Best month by rating: August 2026 at 1.07. Hudik- loses the most ELO on Mirage (−107 ELO, win rate 51%). Things go best in match 2 of the day (+268 ELO, win rate 67%). Match no. 2 of the day goes best: 67% win rate, +268 ELO. Unchanged in recent months: K/R at 0.76, ADR at 82.1, Headshots at 50%, Win rate at 50%. Last 30 days: 165 matches, win rate 50%, net ELO −73.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.