HuJ7

Poland
On FACEIT since 2024 172 matches tracked 32 matches in 30 days
ELO ▼ 68
2,002
30-day peak: 2,070
Rank EU
#244,339
Poland #14,148 in Poland
Last updated:

How does HuJ7 play?

Rating 1.04 K/R 0.77 ADR 85.2 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 172 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 20% normal 0.90 to 1.09 31% weak 0.75 to 0.89 16% very weak below 0.75 15%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 29%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.7
Knife kills 5 in 172 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.7%+0.3 pp · Ø 13.4% better than 57%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 56%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 19x 4K, 0 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.12−0.17 · Ø 0.29 better than 8%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +6 pp, ELO +255
= Stayed the same
K/R at 0.78, Rating at 1.04, ADR at 86.2, Headshots at 47%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: August 2026 with 0.81. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.74).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −96 ELO
28 matches · 32% win rate
On Dust 2 −69 ELO
38 matches · 53% win rate
Between 18:00 and 24:00 −24 ELO, win rate 40%
On Thursdays −67 ELO, win rate 34%

HuJ7 loses the most ELO on Anubis: −96 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Mirage
  2. Most kills in a match: 38 · Inferno
  3. Highest rating in a match: 2.06 · Ancient

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
46% better than 30%
0.76 better than 61%
85.8 better than 75%
1.04 better than 55%
48% of 170 duels better than 32%
33% of 21 situations better than 35%
Dust 238
53% better than 56%
0.78 better than 71%
87.7 better than 83%
1.04 better than 52%
58% of 151 duels better than 83%
41% of 22 situations better than 60%
Anubis28
32% better than 4%
0.75 better than 57%
85.2 better than 74%
0.99 better than 37%
49% of 132 duels better than 36%
27% of 15 situations better than 24%
Ancient19
37% better than 8%
0.78 better than 69%
82.3 better than 57%
1.01 better than 42%
52% of 84 duels better than 54%
47% of 17 situations better than 77%
Nuke19
68% better than 87%
0.89 better than 91%
89.7 better than 81%
1.21 better than 86%
63% of 88 duels better than 95%
20% of 10 situations better than 12%
Inferno18
39% better than 13%
0.68 better than 17%
77.1 better than 24%
0.91 better than 8%
53% of 79 duels right on the average
20% of 10 situations better than 13%
Cache11
45% -
0.80 -
86.1 -
1.10-
49% of 49 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HuJ7 plays

Across 172 matches HuJ7 averages K/R 0.77, ADR 85.2 and a rating of 1.04. Most room to improve: Deaths per round at 75%, better than only 15% of level 10 · 2,001-2,249 ELO players. Averages 17.1 kills per match with 46% headshots. The strongest map is Nuke with a 68% win rate in 19 matches. In 66 of 172 matches the rating was 1.10 or higher (38%), in 53 it was below 0.90. In 85 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: August 2026 at 1.09. HuJ7 loses the most ELO on Anubis (−96 ELO, win rate 32%). Things go best on Mirage (+28 ELO, win rate 46%). Match no. 3 of the day goes best: 57% win rate, +25 ELO. Improved over the last three months: Win rate +6 pp, ELO +255. Unchanged in recent months: K/R at 0.78, Rating at 1.04, ADR at 86.2, Headshots at 47%. Last 30 days: 32 matches, win rate 44%, net ELO −68.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.