HuB8a

Russia
On FACEIT since 2021 180 matches tracked 35 matches in 30 days
Last updated:

How does HuB8a play?

Rating 0.97 K/R 0.69 ADR 76.7 from 180 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 180 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (108 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

43% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 75%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (49%).

Headshot rate 38%−11 pp · Ø 49% better than 5%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.3
Zeus kills2 in 180 matches
Knife kills 3 in 180 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.0% of rounds and so well below the average (4.1%).

2K rounds 12.0%−1.3 pp · Ø 13.3% better than 17%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 10%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 14x 4K, 3 aces in 108 matches

Utility and deaths

Average
Nades, flashes and deaths

37% of nades dealing damage or blinding and so slightly above the average (35%).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Rating +0.05, Win rate +11 pp, ELO +101
= Stayed the same
K/R at 0.69, ADR at 77.2
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.61
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.69 (at the start 0.67). Clearly below the average (0.74).

Patterns

From the last 180 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −85 ELO
27 matches · 41% win rate
On Dust 2 −55 ELO
67 matches · 61% win rate
Between 0:00 and 6:00 −26 ELO, win rate 48%
On Fridays +25 ELO, win rate 42%

HuB8a loses the most ELO in match 3 of the day: −85 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Highest rating in a match: 2.01 · Dust 2
  3. Most kills in a match: 41 · Nuke

Maps in detail

from the last 180 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 267
61% better than 82%
0.72 better than 41%
80.7 better than 48%
1.03 right on the average
52% of 240 duels better than 54%
43% of 40 situations better than 66%
Mirage55
47% better than 33%
0.65 better than 14%
72.6 better than 14%
0.93 better than 20%
47% of 218 duels better than 28%
47% of 38 situations better than 74%
Ancient22
64% better than 88%
0.74 right on the average
82.6 better than 55%
1.03 right on the average
49% of 93 duels better than 38%
41% of 17 situations better than 57%
Anubis21
33% better than 7%
0.60 better than 2%
69.3 better than 4%
0.83 better than 2%
44% of 104 duels better than 13%
43% of 7 situations better than 66%
Nuke10
50% -
0.78 -
83.3 -
1.07-
53% of 45 duels -
36% of 11 situations -
Inferno4
50% -
0.52 -
62.5 -
0.77-
31% of 16 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HuB8a plays

Across 180 matches HuB8a averages K/R 0.69, ADR 76.7 and a rating of 0.97. Biggest strength: Clutch 1v1 won at 43%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 5% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 38% headshots. The strongest map is Ancient with a 64% win rate in 22 matches. In 54 of 180 matches the rating was 1.10 or higher (30%), in 76 it was below 0.90. In 108 matches with detailed stats: 14 4Ks and 3 aces. Best month by rating: August 2026 at 1.06. HuB8a loses the most ELO in match 3 of the day (−85 ELO, win rate 41%). Things go best on Ancient (+38 ELO, win rate 64%). From match no. 5 of the day on, things go best: 65% win rate. Improved over the last three months: Rating +0.05, Win rate +11 pp, ELO +101. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.69, ADR at 77.2. Last 30 days: 35 matches, win rate 66%, net ELO +38.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.