Hqmz

TW
91 matches tracked 16 matches in 30 days
Last updated:

How does Hqmz play?

Rating 0.96 (from 32 matches) K/R 0.70 ADR 79.4 from 91 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 19% on level 10
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with at least a normal rating (0.90 and up). 59%
Rating spread from 32 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 25% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 11%0.0 pp level
Opening duels won 45%−6 pp better than 8%

Clutch

Average
Last one alive
Clutch 1v1 won 59%+20 pp better than 99%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 0.9−0.7 better than 1%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%−2 pp better than 40%
AWP share of kills 1%−10 pp better than 6%
K/D 0.92−0.11 better than 12%
Pistol kills per match 2.7
Knife kills 1 in 91 matches

Impact

Average
Damage and big rounds
Rounds with 2K 11.7%−1.6 pp better than 11%
Rounds with 3K 4.7%+0.6 pp better than 73%
MVPs per match 2.30.0 level
4Ks and aces 12x 4K, 1 ace in 91 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 2.7−1.4 better than 14%
Enemies flashed per round 0.19−0.11 better than 22%
Rounds with a death 76%+5.0 pp better than 7%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.72.

Patterns

From the last 91 matches, each row based on 20+ matches.

Where does the ELO go?

On Mirage −32 ELO
29 matches · 48% wins

Hqmz loses the most ELO on Mirage: −32 ELO, 48% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 1.52 · Mirage
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 91 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage29
48% better than 35%
0.68 better than 22%
81.3 better than 52%
1.00–
43% of 141 duels better than 11%
75% of 8 situations better than 99%
Anubis19
42% better than 17%
0.71 better than 33%
76.8 better than 27%
0.89–
44% of 109 duels better than 13%
45% of 11 situations better than 68%
Dust 219
68% better than 94%
0.75 better than 56%
83.1 better than 63%
0.93–
48% of 122 duels better than 31%
67% of 6 situations better than 97%
Ancient12
42% –
0.64 –
71.1 –
0.94–
43% of 53 duels –
67% of 6 situations –
Cache7
71% –
0.71 –
86.0 –
1.28–
46% of 41 duels –
33% of 3 situations –
Nuke3
0% –
0.59 –
79.8 –
-
44% of 18 duels –
-

Compared with players on the same level who have at least 15 matches on the map.

How Hqmz plays

Across 91 matches Hqmz averages K/R 0.70 and ADR 79.4; the rating across the 32 rated matches is 0.96. Biggest strength: Clutch 1v1 won at 59%. That is better than 99% of players on level 10. Most room to improve: Rounds with a death at 76%. That is better than only 7% of players on level 10. On average 15.3 kills per match, 49% of them headshots. The strongest map is Dust 2 with a 68% win rate in 19 matches. In 12 of 32 matches the rating was 1.10 or higher (38%), in 13 it was below 0.90. In 91 matches with detailed stats: 12 4Ks and 1 aces. Best month by rating: September 2026 at 1.01. Hqmz loses the most ELO on Mirage (−32 ELO, win rate 48%). Last 30 days: 16 matches, win rate 38%, ELO balance −60.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.