Hovorhon_

Mongolia
On FACEIT since 2025 167 matches tracked 35 matches in 30 days
ELO ▲ 231
1,720
30-day peak: 1,720
Rank SEA ▼ 2,898 places
#12,469
30 days · prev. #9,571 · best #9,571
Last updated:

How does Hovorhon_ play?

Rating 0.99 K/R 0.72 ADR 77.0 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 44%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 167 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 14% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 27%
Player type
Clicks heads
Higher headshot rate than the level 8 average.
Headshots
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

28% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (47%).

Headshot rate 62%+15 pp · Ø 47% better than 98%
AWP share of kills 13%+2 pp · Ø 11% better than 68%
K/D 0.97−0.02 · Ø 0.99 better than 38%
Pistol kills per match 2.7
Knife kills 10 in 167 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 12.8%−0.3 pp · Ø 13.1% better than 40%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 36%
MVPs per match 2.1−0.1 · Ø 2.2 better than 35%
4Ks and aces 21x 4K, 0 aces in 104 matches

Utility and deaths

Weakness
Nades, flashes and deaths

25% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 25%−11 pp · Ø 36% better than 3%
Utility damage per round 2.1−2.1 · Ø 4.2 better than 6%
Enemies flashed per round 0.15−0.12 · Ø 0.27 better than 18%
Deaths per round 75%+2 pp · Ø 73% better than 20%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +6 pp, Win rate +8 pp, ELO +292
= Stayed the same
K/R at 0.71, Rating at 0.97, ADR at 76.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.76. Last 3 months: 0.71 (at the start 0.74). Just below the average (0.72).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
54 matches · 48% win rate
On Dust 2 −4 ELO
41 matches · 51% win rate
On Fridays +2 ELO, win rate 42%

Hovorhon_ loses the most ELO on Mirage: −21 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Inferno
  2. Most kills in a match: 32 · Ancient
  3. Highest rating in a match: 3.29 · Ancient

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage54
48% better than 40%
0.73 better than 53%
78.2 better than 41%
0.98 better than 40%
55% of 258 duels better than 76%
19% of 31 situations better than 8%
Dust 241
51% better than 52%
0.69 better than 33%
75.6 better than 28%
0.93 better than 23%
53% of 157 duels better than 65%
42% of 26 situations better than 58%
Inferno20
35% better than 10%
0.68 better than 33%
71.3 better than 12%
0.94 better than 28%
49% of 73 duels better than 43%
43% of 7 situations better than 62%
Ancient17
53% better than 64%
0.77 better than 69%
82.5 better than 60%
1.06 better than 69%
53% of 86 duels better than 63%
14% of 7 situations better than 7%
Anubis17
47% better than 40%
0.79 better than 80%
80.2 better than 53%
1.06 better than 73%
56% of 66 duels better than 78%
31% of 13 situations better than 33%
Nuke9
78% -
0.77 -
78.7 -
1.08-
61% of 38 duels -
71% of 7 situations -
Cache6
33% -
0.69 -
66.5 -
0.91-
61% of 28 duels -
33% of 6 situations -
Vertigo3
67% -
0.76 -
81.4 -
1.06-
42% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hovorhon_ plays

Across 167 matches Hovorhon_ averages K/R 0.72, ADR 77.0 and a rating of 0.99. Biggest strength: Headshot rate at 62%, better than 98% of level 8 players. Most room to improve: Utility hit rate at 25%, better than only 3% of level 8 players. Averages 15.4 kills per match with 62% headshots. The strongest map is Ancient with a 53% win rate in 17 matches. In 60 of 167 matches the rating was 1.10 or higher (36%), in 69 it was below 0.90. In 104 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: September 2026 at 1.02. Hovorhon_ loses the most ELO on Mirage (−21 ELO, win rate 48%). Match no. 1 of the day goes best: 54% win rate, +30 ELO. Improved over the last three months: Headshots +6 pp, Win rate +8 pp, ELO +292. Unchanged in recent months: K/R at 0.71, Rating at 0.97, ADR at 76.0. Last 30 days: 35 matches, win rate 66%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.