Hot_Dawgg
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,118 players in this group, each player over up to their last 100 matches.
Opening
Weakness33% of opening duels won and so well below the average (49%).
Clutch
Weakness8% of 1v2s won and so well below the average (21%).
Weapons and aim
Average43% headshots and so clearly below the average (47%).
Impact
AverageExactly 3 kills in 2.4% of rounds and so well below the average (3.8%).
Utility and deaths
Strength42% of nades dealing damage or blinding and so well above the average (36%).
Progress
One value per month, dashed line is the level 7 averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.78. Last 3 months: 0.61 (at the start 0.71). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: June 2026 with 1.08. Last 3 months: 0.87 (at the start 1.01). Well below the average (0.99).
Damage per round (ADR)
Best month: June 2026 with 81.3. Last 3 months: 69.6 (at the start 77.0). Clearly below the average (78.8).
Share of headshot kills
Best month: July 2026 with 47%. Last 3 months: 46% (at the start 41%). Just below the average (47%).
Matches won (win rate)
Best month: July 2026 with 70%. Last 3 months: 50% (at the start 62%). Clearly above the average (47%).
Best month: July 2026 with 1,524. Last 3 months: 1,437 (at the start 1,524).
Rounds with first kill
Best month: August 2026 with 5%.
1v1 clutches won
Best month: August 2026 with 22%.
Patterns
From the last 41 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 28 · Dust 2
- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 1.98 · Mirage
Maps in detail
from the last 41 matchesCompared with players on the same level who have at least 15 matches on the map.
How Hot_Dawgg plays
Across 41 matches Hot_Dawgg averages K/R 0.66, ADR 73.3 and a rating of 0.94. Biggest strength: Utility hit rate at 42%, better than 90% of level 7 players. Most room to improve: Opening duels won at 33%, better than only 1% of level 7 players. Averages 15.1 kills per match with 43% headshots. In 10 of 41 matches the rating was 1.10 or higher (24%), in 18 it was below 0.90. In 20 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 1.08. Things go best in match 1 of the day (+21 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate, +21 ELO. Improved over the last three months: Headshots +5 pp. Got weaker: K/R −0.10, Rating −0.14, ADR −7.4, Win rate −12 pp, ELO −87.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.