HornyE

Turkey
On FACEIT since 2016 217 matches tracked 38 matches in 30 days
ELO ▲ 61
2,433
30-day peak: 2,433
Rank EU
#66,047
Turkey #1,542 in Turkey
Last updated:

How does HornyE play?

Rating 0.96 K/R 0.67 ADR 73.2 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 217 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 17% very weak below 0.75 26%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (141 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 48%−3 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.03).

Headshot rate 54%+4 pp · Ø 50% better than 73%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 0.96−0.07 · Ø 1.03 better than 20%
Pistol kills per match 2.2
Knife kills 2 in 217 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 27%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 3%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 15x 4K, 2 aces in 141 matches

Utility and deaths

Average
Nades, flashes and deaths

42% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 76%
Enemies flashed per round 0.38+0.08 · Ø 0.30 better than 74%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +4 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.06, ADR −5.1, Win rate −3 pp, ELO −63

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.66
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.66 (at the start 0.70). Clearly below the average (0.74).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −120 ELO
70 matches · 43% win rate
On Ancient −90 ELO
49 matches · 53% win rate
On Inferno −90 ELO
22 matches · 45% win rate

HornyE loses the most ELO in match 1 of the day: −120 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Most kills in a match: 41 · Dust 2
  3. Highest rating in a match: 2.08 · Inferno

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 274
53% better than 56%
0.66 better than 13%
72.6 better than 10%
0.95 better than 18%
48% of 225 duels better than 30%
39% of 51 situations better than 56%
Anubis52
58% better than 68%
0.67 better than 14%
74.5 better than 14%
0.94 better than 15%
50% of 167 duels better than 37%
39% of 28 situations better than 56%
Ancient49
53% right on the average
0.68 better than 18%
69.9 better than 5%
0.95 better than 21%
51% of 143 duels better than 46%
25% of 32 situations better than 19%
Inferno22
45% better than 21%
0.71 better than 28%
76.4 better than 21%
1.03 better than 35%
49% of 63 duels better than 27%
17% of 6 situations better than 10%
Cache16
31% -
0.69 -
76.9 -
0.99-
51% of 49 duels -
18% of 11 situations -
Mirage4
25% -
0.59 -
75.1 -
0.81-
23% of 13 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HornyE plays

Across 217 matches HornyE averages K/R 0.67, ADR 73.2 and a rating of 0.96. Biggest strength: Utility hit rate at 42%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.2 kills per match with 54% headshots. The strongest map is Anubis with a 58% win rate in 52 matches. In 64 of 217 matches the rating was 1.10 or higher (29%), in 94 it was below 0.90. In 141 matches with detailed stats: 15 4Ks and 2 aces. Best month by rating: July 2026 at 1.00. HornyE loses the most ELO in match 1 of the day (−120 ELO, win rate 43%). Things go best from match 5 of the day (+62 ELO, win rate 65%). From match no. 5 of the day on, things go best: 65% win rate, +62 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.04, Rating −0.06, ADR −5.1, Win rate −3 pp, ELO −63. Last 30 days: 38 matches, win rate 50%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.