Horni_Lacie

Vietnam
On FACEIT since 2024 18 matches tracked
ELO
2,537
Peak across recorded matches: 2,537
Rank SEA ▲ 538 places
#958
Vietnam #60 in Vietnam
30 days · prev. #1,496 · best #946
Last updated:

How does Horni_Lacie play?

Rating 1.03 K/R 0.75 ADR 82.0 from 18 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 111 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 26% good 1.10 to 1.29 11% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 16%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Opening

The first duels of the round
Rounds with first kill 10% no comparison
Opening duels won 55% no comparison

Clutch

Last one alive
Clutch 1v1 won 45% no comparison
Clutch 1v2 won 0% no comparison
Clutch kills per match 1.2 no comparison

Weapons and aim

Where do the kills come from?
Headshot rate 57% no comparison
AWP share of kills 4% no comparison
K/D 1.03 no comparison
Pistol kills per match 2.8

Impact

Damage and big rounds
2K rounds 12.9% no comparison
3K rounds 4.2% no comparison
MVPs per match 2.6 no comparison
4Ks and aces 3x 4K, 0 aces in 18 matches

Utility and deaths

Nades, flashes and deaths
Utility hit rate 33% no comparison
Utility damage per round 2.8 no comparison
Enemies flashed per round 0.14 no comparison
Deaths per round 73% no comparison

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether Horni_Lacie is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 18 matches, all from the last 3 months.

Kills per round (K/R)

0.66
SepOct

Patterns

From the last 111 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.34 · Vertigo
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 34 · Inferno

Maps in detail

from the last 111 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage46
57% better than 69%
0.74 better than 45%
82.7 better than 55%
1.04 better than 48%
56% of 207 duels better than 74%
48% of 27 situations better than 76%
Dust 222
64% better than 88%
0.77 better than 59%
84.9 better than 66%
1.04 better than 46%
58% of 99 duels better than 82%
67% of 15 situations better than 97%
Anubis15
67% better than 88%
0.83 better than 83%
90.2 better than 87%
1.13 better than 75%
65% of 79 duels better than 97%
44% of 9 situations better than 64%
Inferno13
38% -
0.75 -
81.7 -
1.04-
48% of 65 duels -
29% of 7 situations -
Ancient7
71% -
0.64 -
70.6 -
0.85-
46% of 35 duels -
0% of 3 situations -
Cache5
80% -
0.69 -
84.0 -
0.94-
52% of 25 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Horni_Lacie plays

Across 18 matches Horni_Lacie averages K/R 0.75, ADR 82.0 and a rating of 1.03. Averages 16.9 kills per match with 57% headshots. The strongest map is Anubis with a 67% win rate in 15 matches. In 42 of 111 matches the rating was 1.10 or higher (38%), in 41 it was below 0.90. In 18 matches with detailed stats: 3 4Ks and 0 aces. Things go best on Dust 2 (+50 ELO, win rate 64%). Last 30 days: 8 matches, win rate 63%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.