Hordeal_XL

Kazakhstan
On FACEIT since 2021 119 matches tracked 65 matches in 30 days
ELO ▼ 77
2,474
30-day peak: 2,551
Rank EU
#58,750
Kazakhstan #2,050 in Kazakhstan
Last updated:

How does Hordeal_XL play?

Rating 1.12 (from 92 matches) K/R 0.81 ADR 85.2 from 119 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 92 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 11% very weak below 0.75 20%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,250-2,499 ELO

Compared with 2,262 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so slightly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 53%+2 pp · Ø 51% better than 64%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 15%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Strength
Where do the kills come from?

56% headshots and so well above the average (50%).

Headshot rate 56%+6 pp · Ø 50% better than 82%
AWP share of kills 8%−4 pp · Ø 12% better than 43%
K/D 1.13+0.10 · Ø 1.03 better than 79%
Pistol kills per match 3.2
Knife kills 1 in 119 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.7% of rounds and so clearly above the average (13.4%).

2K rounds 14.7%+1.3 pp · Ø 13.4% better than 77%
3K rounds 4.2%+0.1 pp · Ø 4.1% better than 53%
MVPs per match 2.4+0.1 · Ø 2.3 better than 58%
4Ks and aces 25x 4K, 1 ace in 77 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.12 enemies flashed per round and so well below the average (0.30).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 2.7−1.5 · Ø 4.2 better than 13%
Enemies flashed per round 0.12−0.18 · Ø 0.30 better than 7%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +253
= Stayed the same
Rating at 1.11, Win rate at 52%
▼ Got worse
K/R −0.05, ADR −4.6, Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.79 (at the start 0.84). Clearly above the average (0.74).

Patterns

From the last 119 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −24 ELO
24 matches · 46% win rate
In match 1 of the day +47 ELO
34 matches · 47% win rate

Hordeal_XL loses the most ELO in match 2 of the day: −24 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.32 · Mirage
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 119 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
49% better than 39%
0.84 better than 87%
89.2 better than 85%
1.13 better than 79%
52% of 167 duels better than 56%
27% of 30 situations better than 20%
Dust 225
56% better than 65%
0.78 better than 68%
81.9 better than 54%
1.13 better than 77%
49% of 77 duels better than 34%
42% of 12 situations better than 62%
Inferno12
58% -
0.93 -
96.8 -
1.31-
77% of 30 duels -
25% of 8 situations -
Anubis11
55% -
0.80 -
81.0 -
1.17-
45% of 29 duels -
40% of 5 situations -
Nuke11
55% -
0.71 -
78.6 -
0.98-
57% of 30 duels -
33% of 3 situations -
Cache9
44% -
0.73 -
76.0 -
0.97-
62% of 34 duels -
25% of 4 situations -
Ancient6
67% -
0.69 -
75.9 -
1.04-
55% of 20 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hordeal_XL plays

Across 119 matches Hordeal_XL averages K/R 0.81 and ADR 85.2; the rating across the 92 rated matches is 1.12. Biggest strength: Headshot rate at 56%, better than 82% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,250-2,499 ELO players. Averages 17.6 kills per match with 56% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 45 of 92 matches the rating was 1.10 or higher (49%), in 28 it was below 0.90. In 77 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 1.14. Hordeal_XL loses the most ELO in match 2 of the day (−24 ELO, win rate 46%). Things go best on Mirage (+2 ELO, win rate 49%). Improved over the last three months: ELO +253. Got weaker: K/R −0.05, ADR −4.6, Headshots −2 pp. Unchanged in recent months: Rating at 1.11, Win rate at 52%. Last 30 days: 65 matches, win rate 52%, net ELO −28.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.