Hopelessnes3

Russia
On FACEIT since 2025 163 matches tracked 39 matches in 30 days
Last updated:

How does Hopelessnes3 play?

Rating 0.98 (from 124 matches) K/R 0.74 ADR 82.5 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48% on level 6
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 60%
Rating spread from 124 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 28%
Player type
Goes in first and opens the round
More first kills per match than the level 6 average.
Entry
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+2 pp better than 79%
Opening duels won 52%+2 pp better than 72%

Clutch

Weakness
Last one alive
Clutch 1v1 won 32%−6 pp better than 22%
Clutch 1v2 won 16%−6 pp better than 20%
Clutch kills per match 1.0−0.7 better than 6%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 45%0 pp level
AWP share of kills 9%−2 pp better than 50%
K/D 0.96−0.03 better than 42%
Pistol kills per match 2.3
Knife kills 5 in 163 matches

Impact

Average
Damage and big rounds
Rounds with 2K 13.6%+0.7 pp better than 67%
Rounds with 3K 4.2%+0.3 pp better than 69%
MVPs per match 2.3+0.1 better than 69%
4Ks and aces 23x 4K, 3 aces in 124 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 2.3−1.7 better than 13%
Enemies flashed per round 0.12−0.14 better than 13%
Rounds with a death 78%+5 pp better than 5%

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.75, ADR at 83.3, Headshots at 45%
▼ Got worse
Win rate −10 pp, ELO −344

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: October 2026 with 0.82. Last 3 months: 0.75 (at the start 0.73).

Patterns

From the last 163 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 3 of the day +33 ELO
22 matches · 32% wins
Between 12:00 and 18:00 ±0 ELO, win rate 48%
On Wednesdays −28 ELO, win rate 43%

Hopelessnes3 loses the most ELO in match 3 of the day: +33 ELO, 32% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Inferno
  2. Highest rating in a match: 2.72 · Inferno
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage43
56% better than 72%
0.71 better than 46%
77.4 better than 39%
0.89 better than 14%
56% of 180 duels better than 83%
29% of 21 situations better than 24%
Dust 234
59% better than 82%
0.71 better than 46%
80.3 better than 58%
0.95 better than 33%
47% of 174 duels better than 34%
67% of 9 situations better than 98%
Anubis30
57% better than 76%
0.78 better than 78%
87.8 better than 85%
0.98 better than 43%
47% of 140 duels better than 32%
67% of 9 situations better than 98%
Ancient20
50% level
0.83 better than 96%
88.6 better than 91%
1.20 better than 98%
60% of 85 duels better than 94%
10% of 10 situations better than 3%
Nuke20
60% better than 71%
0.74 better than 55%
83.9 better than 69%
0.97 better than 36%
54% of 102 duels better than 74%
11% of 9 situations better than 2%
Inferno12
33% -
0.80 -
86.6 -
1.08-
51% of 86 duels -
33% of 3 situations -
Cache4
25% -
0.66 -
73.8 -
0.92-
42% of 19 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hopelessnes3 plays

Across 163 matches Hopelessnes3 averages K/R 0.74 and ADR 82.5; the rating across the 124 rated matches is 0.98. Biggest strength: Rounds with first kill at 12%. That is better than 79% of players on level 6. Most room to improve: Rounds with a death at 78%. That is better than only 5% of players on level 6. On average 16.4 kills per match, 45% of them headshots. The strongest map is Nuke with a 60% win rate in 20 matches. In 47 of 124 matches the rating was 1.10 or higher (38%), in 49 it was below 0.90. In 124 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: October 2026 at 1.08. Hopelessnes3 loses the most ELO in match 3 of the day (+33 ELO, win rate 32%). Things go best on Dust 2 (+164 ELO, win rate 59%). Got weaker: Win rate −10 pp, ELO −344. Unchanged in recent months: K/R at 0.75, ADR at 83.3, Headshots at 45%. Last 30 days: 39 matches, win rate 46%, ELO balance +26.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.