Honzikak

Czech Republic
On FACEIT since 2017 141 matches tracked 67 matches in 30 days
Last updated:

How does Honzikak play?

Rating 1.03 K/R 0.72 ADR 77.8 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 53%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 19% good 1.10 to 1.29 22% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (132 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 78%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 34%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.02).

Headshot rate 49%−1 pp · Ø 50% better than 47%
AWP share of kills 13%+2 pp · Ø 11% better than 69%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 2.5

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so clearly below the average (13.3%).

2K rounds 12.2%−1.1 pp · Ø 13.3% better than 21%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 61%
MVPs per match 2.1−0.2 · Ø 2.3 better than 29%
4Ks and aces 20x 4K, 1 ace in 132 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 93%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 84%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 22%
Deaths per round 68%−4 pp · Ø 72% better than 89%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Honzikak is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 132 matches from the last 3 months and 2 before.

Kills per round (K/R)

0.67
MarAprMayJunJulAugSepOct

Best month: August 2026 with 0.76.

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Nuke
  2. Highest rating in a match: 2.04 · Anubis
  3. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage57
47% better than 33%
0.71 better than 37%
77.6 better than 36%
1.01 better than 46%
47% of 206 duels better than 28%
30% of 27 situations better than 28%
Inferno22
68% better than 90%
0.68 better than 23%
74.1 better than 17%
0.98 better than 29%
43% of 76 duels better than 11%
43% of 7 situations better than 66%
Ancient17
41% better than 17%
0.64 better than 7%
73.2 better than 12%
0.94 better than 20%
49% of 67 duels better than 36%
50% of 12 situations better than 79%
Anubis17
71% better than 95%
0.88 better than 96%
88.3 better than 83%
1.29 better than 98%
59% of 75 duels better than 88%
33% of 6 situations better than 39%
Cache12
58% -
0.73 -
77.3 -
1.04-
57% of 49 duels -
75% of 4 situations -
Dust 28
38% -
0.71 -
80.6 -
1.03-
49% of 45 duels -
71% of 7 situations -
Nuke6
17% -
0.70 -
75.3 -
0.96-
59% of 29 duels -
75% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Honzikak plays

Across 141 matches Honzikak averages K/R 0.72, ADR 77.8 and a rating of 1.03. Biggest strength: Utility hit rate at 44%, better than 93% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Anubis with a 71% win rate in 17 matches. In 60 of 141 matches the rating was 1.10 or higher (43%), in 47 it was below 0.90. In 132 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 1.09. Things go best on Inferno (+26 ELO, win rate 68%). From match no. 5 of the day on, things go best: 70% win rate. Last 30 days: 67 matches, win rate 45%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.