Honot_47
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (113 matches).
Compared with 685 players in this group, each player over up to their last 100 matches.
Opening
WeaknessFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average49% of 1v1s won and so well above the average (38%).
Weapons and aim
Average0.83 K/D and so clearly below the average (0.96).
Impact
WeaknessExactly 2 kills in 9.1% of rounds and so well below the average (12.8%).
Utility and deaths
AverageDied in 69% of rounds and so well below the average (73%). Lower is better.
Progress
One value per month, dashed line is the level 4 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.65. Last 3 months: 0.57 (at the start 0.58). Well below the average (0.70).
Rating, 1.00 is an average match
Best month: June 2026 with 0.98. Last 3 months: 0.82 (at the start 0.94). Well below the average (0.97).
Damage per round (ADR)
Best month: June 2026 with 69.5. Last 3 months: 64.5 (at the start 63.9). Well below the average (77.1).
Share of headshot kills
Best month: July 2026 with 49%. Last 3 months: 40% (at the start 47%). Clearly below the average (43%).
Matches won (win rate)
Best month: July 2026 with 63%. Last 3 months: 50% (at the start 55%). Right on the average (50%).
Best month: September 2026 with 1,098.
Rounds with first kill
Best month: September 2026 with 6%.
1v1 clutches won
Best month: August 2026 with 56%.
Patterns
From the last 134 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Honot_47 loses the most ELO in match 3 of the day: −48 ELO, 44% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.62 · Mirage
- Longest win streak: 4 wins in a row · Dust 2
- Most kills in a match: 35 · Anubis
Maps in detail
from the last 134 matchesCompared with players on the same level who have at least 15 matches on the map.
How Honot_47 plays
Across 134 matches Honot_47 averages K/R 0.57, ADR 64.4 and a rating of 0.84. Biggest strength: Clutch 1v1 won at 49%, better than 95% of level 4 players. Most room to improve: Damage per round (ADR) at 64.4, better than only 2% of level 4 players. Averages 12.7 kills per match with 41% headshots. The strongest map is Dust 2 with a 55% win rate in 11 matches. In 26 of 134 matches the rating was 1.10 or higher (19%), in 76 it was below 0.90. In 113 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: June 2026 at 0.98. Honot_47 loses the most ELO in match 3 of the day (−48 ELO, win rate 44%). Things go best on Mirage (+49 ELO, win rate 52%). Match no. 2 of the day goes best: 61% win rate, −93 ELO. Got weaker: Rating −0.12, Headshots −7 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.57, ADR at 64.5. Last 30 days: 13 matches, win rate 31%, net ELO −84.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.