Homie273

Russia
On FACEIT since 2018 42 matches tracked 42 matches in 30 days
Last updated:
Next update possible in 36m 33s

How does Homie273 play?

Rating 1.22 K/R 0.86 ADR 91.1 from 42 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 94%
1.22
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 88%
Rating distribution from 42 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 36% good 1.10 to 1.29 31% normal 0.90 to 1.09 19% weak 0.75 to 0.89 7% very weak below 0.75 5%
Player type
Deals serious damage
More damage per round than the level 10 · 2,250-2,499 ELO average. Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
DamageHeadshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 59%
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

38% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 38%+16 pp · Ø 22% better than 99%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Strength
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 58%+8 pp · Ø 50% better than 90%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 1.30+0.27 · Ø 1.03 better than 96%
Pistol kills per match 3.0

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.2% of rounds and so well above the average (4.1%).

2K rounds 16.4%+3.0 pp · Ø 13.4% better than 94%
3K rounds 6.2%+2.1 pp · Ø 4.1% better than 97%
MVPs per match 2.7+0.4 · Ø 2.3 better than 83%
4Ks and aces 6x 4K, 0 aces in 42 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.18−0.11 · Ø 0.29 better than 18%
Deaths per round 66%−6 pp · Ø 72% better than 96%

Patterns

From the last 42 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 25 · Mirage
  2. Longest win streak: 5 wins in a row · Mirage
  3. Highest rating in a match: 2.06 · Anubis

Maps in detail

from the last 42 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage14
86% -
0.88 -
88.8 -
1.26-
54% of 57 duels -
29% of 7 situations -
Dust 213
62% -
0.84 -
94.0 -
1.19-
51% of 59 duels -
18% of 11 situations -
Inferno6
67% -
0.90 -
98.6 -
1.29-
52% of 29 duels -
-
Anubis4
75% -
0.82 -
80.9 -
1.20-
72% of 18 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Homie273 plays

Across 42 matches Homie273 averages K/R 0.86, ADR 91.1 and a rating of 1.22. Biggest strength: 3K rounds at 6.2%, better than 97% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 58% headshots. The strongest map is Mirage with a 86% win rate in 14 matches. In 29 of 42 matches the rating was 1.10 or higher (69%), in 5 it was below 0.90. In 42 matches with detailed stats: 6 4Ks and 0 aces. Last 30 days: 42 matches, win rate 71%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.