Holyinmate

Russia
On FACEIT since 2017 77 matches tracked 36 matches in 30 days
ELO ▼ 20
2,295
30-day peak: 2,394
Rank EU
#101,631
Russia #28,891 in Russia
Last updated:

How does Holyinmate play?

Rating 0.96 K/R 0.66 ADR 72.3 from 77 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 77 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 21% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

44% of opening duels won and so well below the average (51%).

Rounds with first kill 7%−3 pp · Ø 10% better than 6%
Opening duels won 44%−7 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

11% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 50%
Clutch 1v2 won 11%−11 pp · Ø 22% better than 3%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

0.97 K/D and so slightly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 2.9

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 27%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.0−0.3 · Ø 2.3 better than 13%
4Ks and aces 7x 4K, 1 ace in 56 matches

Utility and deaths

Strength
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 88%
Enemies flashed per round 0.25−0.04 · Ø 0.29 better than 38%
Deaths per round 68%−4 pp · Ø 72% better than 87%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.08, ADR +4.2, ELO +337
= Stayed the same
K/R at 0.67, Win rate at 52%
▼ Got worse
Headshots −7 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.64
MayJunJulAugSepOct

Best month: August 2026 with 0.71. Last 3 months: 0.67 (at the start 0.64). Clearly below the average (0.74).

Patterns

From the last 77 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day ±0 ELO
32 matches · 44% win rate
Between 12:00 and 18:00 +52 ELO, win rate 46%

Holyinmate loses the most ELO in match 1 of the day: ±0 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Inferno
  2. Highest rating in a match: 2.02 · Inferno
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 77 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage27
59% better than 78%
0.61 better than 4%
67.5 better than 3%
0.90 better than 9%
35% of 69 duels better than 1%
36% of 28 situations better than 43%
Dust 225
36% better than 7%
0.62 better than 5%
72.6 better than 10%
0.91 better than 10%
45% of 88 duels better than 16%
45% of 11 situations better than 72%
Ancient10
80% -
0.73 -
73.7 -
1.06-
52% of 42 duels -
50% of 6 situations -
Anubis7
43% -
0.64 -
73.0 -
0.90-
38% of 24 duels -
0% of 2 situations -
Inferno6
50% -
0.81 -
83.0 -
1.17-
49% of 45 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Holyinmate plays

Across 77 matches Holyinmate averages K/R 0.66, ADR 72.3 and a rating of 0.96. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Opening duels won at 44%, better than only 4% of level 10 · 2,250-2,499 ELO players. Averages 15.2 kills per match with 46% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 24 of 77 matches the rating was 1.10 or higher (31%), in 32 it was below 0.90. In 56 matches with detailed stats: 7 4Ks and 1 ace. Best month by rating: August 2026 at 1.05. Holyinmate loses the most ELO in match 1 of the day (±0 ELO, win rate 44%). Things go best in match 2 of the day (+82 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate, +82 ELO. Improved over the last three months: Rating +0.08, ADR +4.2, ELO +337. Got weaker: Headshots −7 pp. Unchanged in recent months: K/R at 0.67, Win rate at 52%. Last 30 days: 36 matches, win rate 53%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.