Holy-_-Sanaa

Mongolia
227 matches tracked
ELO ▲ 76
3,269
30-day peak: 3,269
Rank SEA ▲ 14 places
#41
Mongolia #18 in Mongolia
30 days · prev. #55 · best #41
Last updated:

How does Holy-_-Sanaa play?

Rating 1.31 (from 179 matches) K/R 0.90 ADR 91.3 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.31
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 87%
Rating distribution from 179 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 37% good 1.10 to 1.29 21% normal 0.90 to 1.09 17% weak 0.75 to 0.89 7% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (112 matches).

3,000-3,499 ELO

Compared with 7,110 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

66% of opening duels won and so well above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 66%+14 pp · Ø 52% better than 99%

Clutch

Strength
Last one alive

2.7 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 52%+11 pp · Ø 41% better than 96%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 2.7+1.1 · Ø 1.6 better than 99%

Weapons and aim

Average
Where do the kills come from?

1.46 K/D and so well above the average (1.06).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 36%+24 pp · Ø 12% better than 96%
K/D 1.46+0.40 · Ø 1.06 better than 99%
Pistol kills per match 4.2 from the last 188
Knife kills 3 in 188 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.7% of rounds and so well above the average (4.3%).

2K rounds 17.2%+3.6 pp · Ø 13.6% better than 97%
3K rounds 6.7%+2.4 pp · Ø 4.3% better than 98%
MVPs per match 3.2+0.8 · Ø 2.4 better than 96%
4Ks and aces 44x 4K, 3 aces in 112 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 62% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 3.7−0.1 · Ø 3.8 better than 46%
Enemies flashed per round 0.61+0.29 · Ø 0.32 better than 98%
Deaths per round 62%−9 pp · Ø 71% better than 99%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.93, ADR at 93.8, Win rate at 63%, ELO at 3,218
▼ Got worse
Headshots −6 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

1.00
MarAprMayJunJulAugSepOct

Best month: September 2026 with 1.00. Last 3 months: 0.93 (at the start 0.92). Well above the average (0.75).

Patterns

From the last 188 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −161 ELO
50 matches · 46% win rate
In match 1 of the day −8 ELO
53 matches · 53% win rate
On Sundays −3 ELO, win rate 48%

Holy-_-Sanaa loses the most ELO on Mirage: −161 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.74 · Nuke
  2. Most kills in a match: 47 · Dust 2
  3. Longest win streak: 10 wins in a row · Dust 2

Maps in detail

from the last 188 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 264
61% better than 73%
0.90 better than 94%
90.9 better than 85%
1.35 better than 97%
66% of 262 duels better than 97%
44% of 59 situations better than 64%
Mirage50
46% better than 16%
0.88 better than 91%
90.2 better than 84%
1.28 better than 94%
64% of 222 duels better than 96%
42% of 45 situations better than 60%
Ancient34
82% better than 99%
0.94 better than 98%
92.3 better than 89%
1.38 better than 99%
65% of 123 duels better than 97%
44% of 32 situations better than 66%
Inferno17
47% better than 10%
0.81 better than 64%
85.3 better than 53%
1.26 better than 79%
69% of 49 duels better than 97%
38% of 13 situations better than 47%
Nuke14
71% -
0.97 -
98.2 -
1.39-
72% of 60 duels -
47% of 15 situations -
Anubis5
20% -
0.78 -
82.1 -
1.07-
53% of 19 duels -
83% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Holy-_-Sanaa plays

Across 227 matches Holy-_-Sanaa averages K/R 0.90 and ADR 91.3; the rating across the 179 rated matches is 1.31. Biggest strength: K/D at 1.46, better than 99% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 47%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 19.8 kills per match with 47% headshots. The strongest map is Ancient with a 82% win rate in 34 matches. In 125 of 179 matches the rating was 1.10 or higher (70%), in 23 it was below 0.90. In 112 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: September 2026 at 1.51. Holy-_-Sanaa loses the most ELO on Mirage (−161 ELO, win rate 46%). Things go best on Ancient (+204 ELO, win rate 82%). From match no. 5 of the day on, things go best: 69% win rate, +55 ELO. Got weaker: Headshots −6 pp. Unchanged in recent months: K/R at 0.93, ADR at 93.8, Win rate at 63%, ELO at 3,218. Last 30 days: 4 matches, win rate 50%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.