Holmgard

Denmark
On FACEIT since 2015 284 matches tracked 108 matches in 30 days
ELO ▲ 586
3,318
30-day peak: 3,436
Rank EU ▲ 2,249 places
#2,277
Denmark #84 in Denmark
30 days · prev. #4,526 · best #1,591
Last updated:

How does Holmgard play?

Rating 1.06 (from 243 matches) K/R 0.74 ADR 79.1 from 281 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 46%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 243 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 20% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 79%
Clutch 1v2 won 23%+2 pp · Ø 21% better than 58%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 94%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so just below the average (53%).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.09+0.04 · Ø 1.05 better than 52%
Pistol kills per match 3.3
Zeus kills4 in 281 matches
Knife kills 33 in 281 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 14.3%+0.8 pp · Ø 13.5% better than 61%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 23x 4K, 4 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

5.4 utility damage per round and so well above the average (3.9).

Utility hit rate 37%+3 pp · Ø 34% better than 76%
Utility damage per round 5.4+1.5 · Ø 3.9 better than 88%
Enemies flashed per round 0.24−0.08 · Ø 0.32 better than 25%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +393
= Stayed the same
K/R at 0.74, Rating at 1.06, ADR at 78.6
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: June 2026 with 0.78. Last 3 months: 0.74 (at the start 0.75). Just below the average (0.75).

Patterns

From the last 281 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −83 ELO
31 matches · 35% win rate
On Ancient −71 ELO
91 matches · 57% win rate
On Mondays +2 ELO, win rate 42%

Holmgard loses the most ELO on Anubis: −83 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 35 · Cache
  3. Highest rating in a match: 2.06 · Mirage

Maps in detail

from the last 281 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient91
57% better than 55%
0.76 right on the average
81.4 better than 45%
1.09 better than 60%
52% of 249 duels better than 46%
43% of 60 situations better than 62%
Nuke41
61% better than 61%
0.72 better than 27%
74.8 better than 15%
1.07 better than 45%
51% of 164 duels better than 37%
56% of 18 situations better than 83%
Mirage36
47% better than 18%
0.78 better than 59%
79.8 better than 37%
1.15 better than 75%
57% of 98 duels better than 75%
40% of 25 situations better than 54%
Inferno34
59% better than 38%
0.72 better than 25%
76.3 better than 14%
0.98 better than 14%
51% of 92 duels better than 25%
50% of 16 situations better than 76%
Cache33
73% better than 89%
0.78 better than 44%
83.8 better than 41%
1.14 better than 56%
53% of 126 duels better than 39%
52% of 29 situations better than 79%
Anubis31
35% better than 4%
0.67 better than 14%
74.4 better than 14%
0.94 better than 14%
44% of 104 duels better than 10%
33% of 21 situations better than 36%
Dust 211
27% -
0.69 -
77.8 -
0.87-
51% of 37 duels -
17% of 6 situations -
Vertigo3
100% -
0.86 -
91.5 -
1.17-
64% of 11 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Holmgard plays

Across 281 matches Holmgard averages K/R 0.74 and ADR 79.1; the rating across the 243 rated matches is 1.06. Biggest strength: Utility damage per round at 5.4, better than 88% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.3 kills per match with 52% headshots. The strongest map is Cache with a 73% win rate in 33 matches. In 108 of 243 matches the rating was 1.10 or higher (44%), in 78 it was below 0.90. In 214 matches with detailed stats: 23 4Ks and 4 aces. Best month by rating: August 2026 at 1.10. Holmgard loses the most ELO on Anubis (−83 ELO, win rate 35%). Things go best on Cache (+181 ELO, win rate 73%). Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +393. Unchanged in recent months: K/R at 0.74, Rating at 1.06, ADR at 78.6. Last 30 days: 108 matches, win rate 64%, net ELO +239.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.