Hollaender

Denmark
On FACEIT since 2016 225 matches tracked 52 matches in 30 days
ELO ▼ 80
2,322
30-day peak: 2,576
Rank EU
#93,293
Denmark #2,406 in Denmark
Last updated:

How does Hollaender play?

Rating 1.01 (from 183 matches) K/R 0.71 ADR 78.2 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 38%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 183 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 20%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (146 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 47%−4 pp · Ø 51% better than 16%

Clutch

Average
Last one alive

27% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 33%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 81%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so well below the average (50%).

Headshot rate 44%−6 pp · Ø 50% better than 17%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 1.01−0.02 · Ø 1.03 better than 39%
Pistol kills per match 2.3
Knife kills 4 in 225 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 64%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.1−0.2 · Ø 2.3 better than 23%
4Ks and aces 21x 4K, 3 aces in 146 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 64%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 70%−2 pp · Ø 72% better than 68%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 1.01, ADR at 79.0, Headshots at 44%, Win rate at 50%, ELO at 2,378
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.72 (at the start 0.69). Just below the average (0.74).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −138 ELO
46 matches · 48% win rate
On Nuke −45 ELO
27 matches · 48% win rate
On Thursdays −94 ELO, win rate 36%

Hollaender loses the most ELO on Ancient: −138 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Anubis
  2. Highest rating in a match: 2.01 · Vertigo
  3. Longest win streak: 6 wins in a row · Cache

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis51
61% better than 78%
0.80 better than 73%
86.6 better than 75%
1.17 better than 83%
50% of 148 duels better than 41%
33% of 39 situations better than 37%
Ancient46
48% better than 36%
0.69 better than 23%
77.7 better than 31%
0.95 better than 21%
49% of 169 duels better than 35%
39% of 18 situations better than 52%
Mirage41
44% better than 21%
0.62 better than 6%
69.9 better than 7%
0.88 better than 8%
47% of 114 duels better than 25%
42% of 12 situations better than 62%
Dust 229
52% right on the average
0.74 better than 48%
80.0 better than 44%
1.04 right on the average
45% of 87 duels better than 18%
40% of 25 situations better than 56%
Nuke27
48% better than 33%
0.70 better than 23%
75.1 better than 16%
0.98 better than 24%
38% of 69 duels better than 1%
23% of 13 situations better than 13%
Cache16
50% -
0.67 -
77.3 -
0.91-
49% of 59 duels -
38% of 8 situations -
Inferno7
43% -
0.64 -
73.0 -
0.87-
42% of 12 duels -
0% of 6 situations -
Overpass5
60% -
0.71 -
82.3 -
1.09-
55% of 11 duels -
100% of 2 situations -
Vertigo3
33% -
0.97 -
89.9 -
1.33-
25% of 8 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hollaender plays

Across 225 matches Hollaender averages K/R 0.71 and ADR 78.2; the rating across the 183 rated matches is 1.01. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 44% headshots. The strongest map is Anubis with a 61% win rate in 51 matches. In 73 of 183 matches the rating was 1.10 or higher (40%), in 71 it was below 0.90. In 146 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. Hollaender loses the most ELO on Ancient (−138 ELO, win rate 48%). Things go best on Mirage (+167 ELO, win rate 44%). Match no. 3 of the day goes best: 61% win rate, +3 ELO. Unchanged in recent months: K/R at 0.72, Rating at 1.01, ADR at 79.0, Headshots at 44%, Win rate at 50%, ELO at 2,378. Last 30 days: 52 matches, win rate 48%, net ELO −5.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.