Hol1_Bo1

Russia
On FACEIT since 2020 143 matches tracked 35 matches in 30 days
Last updated:

How does Hol1_Bo1 play?

Rating 0.94 (from 123 matches) K/R 0.67 ADR 75.6 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.94
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 54%
Rating distribution from 123 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 9% good 1.10 to 1.29 19% normal 0.90 to 1.09 25% weak 0.75 to 0.89 21% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Headshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (56 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 54%+5 pp · Ø 49% better than 77%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 0.91−0.12 · Ø 1.03 better than 11%
Pistol kills per match 2.3

Impact

Average
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 26%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 12x 4K, 0 aces in 56 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.1−2.1 · Ø 4.2 better than 4%
Enemies flashed per round 0.06−0.23 · Ø 0.29 better than 2%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp
= Stayed the same
K/R at 0.67, ADR at 76.1, ELO at 2,472
▼ Got worse
Rating −0.08, Win rate −8 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: September 2026 with 0.80. Last 3 months: 0.67 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −63 ELO
26 matches · 31% win rate
From match 5 of the day −36 ELO
38 matches · 37% win rate
On Sundays −36 ELO, win rate 37%

Hol1_Bo1 loses the most ELO on Mirage: −63 ELO, 31% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 33 · Dust 2
  2. Highest rating in a match: 2.40 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 237
46% better than 30%
0.65 better than 12%
73.9 better than 16%
0.88 better than 7%
46% of 163 duels better than 24%
30% of 20 situations better than 29%
Anubis27
44% better than 25%
0.72 better than 41%
76.5 better than 28%
1.01 better than 44%
43% of 112 duels better than 12%
36% of 11 situations better than 44%
Mirage26
31% better than 3%
0.63 better than 8%
72.8 better than 14%
0.87 better than 6%
45% of 94 duels better than 17%
64% of 11 situations better than 97%
Ancient22
50% better than 41%
0.68 better than 21%
74.7 better than 17%
0.96 better than 26%
40% of 82 duels better than 5%
71% of 14 situations better than 98%
Inferno17
59% better than 63%
0.77 better than 61%
85.2 better than 65%
1.11 better than 66%
53% of 79 duels right on the average
44% of 9 situations better than 62%
Nuke7
71% -
0.62 -
70.0 -
0.97-
48% of 23 duels -
0% of 1 situations -
Cache5
40% -
0.57 -
73.9 -
0.75-
50% of 14 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Hol1_Bo1 plays

Across 143 matches Hol1_Bo1 averages K/R 0.67 and ADR 75.6; the rating across the 123 rated matches is 0.94. Biggest strength: Headshot rate at 54%, better than 77% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.1, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.8 kills per match with 54% headshots. The strongest map is Inferno with a 59% win rate in 17 matches. In 35 of 123 matches the rating was 1.10 or higher (28%), in 57 it was below 0.90. In 56 matches with detailed stats: 12 4Ks and 0 aces. Best month by rating: September 2026 at 1.13. Hol1_Bo1 loses the most ELO on Mirage (−63 ELO, win rate 31%). Things go best in match 2 of the day (±0 ELO, win rate 52%). Match no. 1 of the day goes best: 55% win rate, −52 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: Rating −0.08, Win rate −8 pp. Unchanged in recent months: K/R at 0.67, ADR at 76.1, ELO at 2,472. Last 30 days: 35 matches, win rate 51%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.