Hok008

Czech Republic
On FACEIT since 2023 236 matches tracked 54 matches in 30 days
ELO ▲ 344
3,458
30-day peak: 3,513
Rank EU ▲ 1,096 places
#1,317
Czech Republic #18 in Czech Republic
30 days · prev. #2,413 · best #988
Last updated:

How does Hok008 play?

Rating 0.96 K/R 0.69 ADR 77.5 from 236 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 236 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 12% normal 0.90 to 1.09 26% weak 0.75 to 0.89 21% very weak below 0.75 24%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,000-3,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (173 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 50%−2 pp · Ø 52% better than 28%

Clutch

Average
Last one alive

1.3 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 36%−6 pp · Ø 42% better than 32%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 20%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so slightly below the average (1.05).

Headshot rate 58%+5 pp · Ø 53% better than 79%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 0.96−0.09 · Ø 1.05 better than 12%
Pistol kills per match 2.2
Knife kills 5 in 236 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 28%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 7%
MVPs per match 2.3−0.1 · Ø 2.4 better than 35%
4Ks and aces 21x 4K, 3 aces in 173 matches

Utility and deaths

Average
Nades, flashes and deaths

5.2 utility damage per round and so well above the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 62%
Utility damage per round 5.2+1.3 · Ø 3.9 better than 85%
Enemies flashed per round 0.41+0.09 · Ø 0.32 better than 76%
Deaths per round 72%+1 pp · Ø 71% better than 27%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ADR +4.3, ELO +93
= Stayed the same
K/R at 0.70, Rating at 0.96, Headshots at 57%
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.70 (at the start 0.67). Clearly below the average (0.75).

Patterns

From the last 236 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −117 ELO
26 matches · 38% win rate
On Inferno −7 ELO
31 matches · 52% win rate
Between 12:00 and 18:00 +261 ELO, win rate 49%
On Sundays −28 ELO, win rate 52%

Hok008 loses the most ELO in match 4 of the day: −117 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Inferno
  2. Most kills in a match: 34 · Inferno
  3. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 236 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient58
59% better than 62%
0.65 better than 7%
75.0 better than 14%
0.90 better than 5%
51% of 265 duels better than 40%
28% of 25 situations better than 22%
Anubis49
67% better than 85%
0.71 better than 28%
78.9 better than 35%
0.98 better than 23%
44% of 196 duels better than 10%
32% of 19 situations better than 32%
Inferno31
52% better than 18%
0.68 better than 13%
78.6 better than 23%
0.96 better than 11%
56% of 113 duels better than 47%
36% of 11 situations better than 43%
Mirage30
50% better than 29%
0.70 better than 22%
78.4 better than 30%
0.99 better than 24%
53% of 94 duels right on the average
38% of 13 situations better than 47%
Nuke27
59% right on the average
0.74 better than 36%
75.8 better than 18%
1.03 better than 31%
55% of 87 duels better than 59%
27% of 11 situations better than 20%
Dust 223
57% better than 58%
0.68 better than 16%
76.8 better than 23%
0.97 better than 17%
45% of 85 duels better than 14%
45% of 11 situations better than 67%
Cache17
47% better than 16%
0.73 better than 24%
83.3 better than 39%
0.99 better than 13%
44% of 66 duels better than 7%
50% of 12 situations better than 75%

Compared with players on the same level who have at least 15 matches on the map.

How Hok008 plays

Across 236 matches Hok008 averages K/R 0.69, ADR 77.5 and a rating of 0.96. Biggest strength: Utility damage per round at 5.2, better than 85% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 7% of level 10 · 3,000-3,499 ELO players. Averages 14.8 kills per match with 58% headshots. The strongest map is Anubis with a 67% win rate in 49 matches. In 68 of 236 matches the rating was 1.10 or higher (29%), in 106 it was below 0.90. In 173 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: September 2026 at 1.00. Hok008 loses the most ELO in match 4 of the day (−117 ELO, win rate 38%). Things go best from match 5 of the day (+338 ELO, win rate 70%). From match no. 5 of the day on, things go best: 70% win rate, +338 ELO. Improved over the last three months: ADR +4.3, ELO +93. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.70, Rating at 0.96, Headshots at 57%. Last 30 days: 54 matches, win rate 67%, net ELO +316.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.