HoTSkilleT

Russia
233 matches tracked 39 matches in 30 days
Last updated:

How does HoTSkilleT play?

Rating 1.06 (from 172 matches) K/R 0.75 ADR 83.1 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70% on level 9
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 172 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average.
Clutcher
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

Compared with 1,682 players on level 9, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

HoTSkilleT gets the first kill in 8 of 100 rounds. 2 percentage points below the level 9 average (10%).

Rounds with first kill 8%−2 pp better than 18%
Opening duels won 48%−3 pp better than 26%

Clutch

Average
Last one alive

Averages 2.2 kills per match as the last one alive. 0.6 above the level 9 average (1.6).

Clutch 1v1 won 32%−6 pp better than 20%
Clutch 1v2 won 28%+7 pp better than 86%
Clutch kills per match 2.2+0.6 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.06 kills per death. 0.05 above the level 9 average (1.01).

Headshot rate 48%0 pp on par
AWP share of kills 6%−4 pp better than 36%
K/D 1.06+0.05 better than 68%
Pistol kills per match 2.0
Knife kills 1 in 233 matches

Impact

Strength
Damage and big rounds

Averages 2.5 round MVPs per match. 0.3 above the level 9 average (2.2).

2K rounds 14.3%+1.2 pp better than 76%
3K rounds 4.2%+0.2 pp better than 60%
MVPs per match 2.5+0.3 better than 76%
4Ks and aces 33x 4K, 0 aces in 172 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 3.5 utility damage per round from HEs and mollies. 0.8 below the level 9 average (4.3).

Utility hit rate 34%−1 pp better than 43%
Utility damage per round 3.5−0.8 better than 32%
Enemies flashed per round 0.280.00 on par
Deaths per round 71%−1 pp better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +71
= Stayed the same
K/R at 0.76, ADR at 83.6, Win rate at 49%
▼ Got worse
Headshots −4 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: August 2026 with 0.77. Last 3 months: 0.76 (at the start 0.73). 0.03 above the level 9 average (0.73).

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
30 matches · 43% win rate
In match 4 of the day −25 ELO
26 matches · 42% win rate
On Thursdays +28 ELO, win rate 38%

HoTSkilleT loses the most ELO on Anubis: −25 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 46 · Anubis
  2. Highest rating in a match: 2.01 · Dust 2
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2115
58% better than 73%
0.81 better than 84%
89.5 better than 88%
1.17 better than 90%
53% of 441 duels better than 65%
27% of 89 situations better than 21%
Ancient30
23% better than 1%
0.68 better than 24%
75.1 better than 20%
0.94 better than 24%
42% of 105 duels better than 9%
69% of 16 situations better than 98%
Anubis30
43% better than 23%
0.71 better than 37%
77.9 better than 34%
1.06 better than 64%
41% of 80 duels better than 6%
29% of 17 situations better than 29%
Mirage27
41% better than 17%
0.67 better than 21%
78.4 better than 41%
0.86 better than 6%
46% of 134 duels better than 23%
16% of 19 situations better than 5%
Inferno21
48% better than 35%
0.73 on par
78.5 better than 37%
1.00 better than 37%
45% of 75 duels better than 16%
35% of 17 situations better than 45%
Nuke10
60% -
0.73 -
74.5 -
1.00-
42% of 43 duels -
29% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How HoTSkilleT plays

Across 233 matches HoTSkilleT averages K/R 0.75 and ADR 83.1; the rating across the 172 rated matches is 1.06. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 9 players. Averages 17.2 kills per match with 48% headshots. The strongest map is Nuke with a 60% win rate in 10 matches. In 70 of 172 matches the rating was 1.10 or higher (41%), in 57 it was below 0.90. In 172 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: September 2026 at 1.09. HoTSkilleT loses the most ELO on Anubis (−25 ELO, win rate 43%). Things go best on Dust 2 (+220 ELO, win rate 58%). Match no. 2 of the day goes best: 57% win rate, +27 ELO. Improved over the last three months: ELO +71. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.76, ADR at 83.6, Win rate at 49%. Last 30 days: 39 matches, win rate 51%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.