HoNe4

Belarus
On FACEIT since 2018 73 matches tracked 51 matches in 30 days
ELO ▼ 57
2,107
30-day peak: 2,164
Rank EU
#178,151
Belarus #4,120 in Belarus
Last updated:

How does HoNe4 play?

Rating 1.03 K/R 0.73 ADR 80.5 from 73 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 52%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 73 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 30% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 19%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

50% of opening duels won and so just below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 50%−1 pp · Ø 51% better than 42%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 48%+10 pp · Ø 38% better than 91%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so slightly above the average (49%).

Headshot rate 51%+2 pp · Ø 49% better than 63%
AWP share of kills 10%−1 pp · Ø 11% better than 55%
K/D 1.04+0.02 · Ø 1.02 better than 56%
Pistol kills per match 2.7
Knife kills 1 in 73 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.5%−0.6 pp · Ø 4.1% better than 27%
MVPs per match 2.1−0.2 · Ø 2.3 better than 27%
4Ks and aces 16x 4K, 2 aces in 73 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.3−0.9 · Ø 4.2 better than 27%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 71%−1 pp · Ø 72% better than 61%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether HoNe4 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 73 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Best month: August 2026 with 0.82.

Patterns

From the last 73 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −48 ELO
25 matches · 56% win rate
Between 0:00 and 6:00 ±0 ELO, win rate 42%

HoNe4 loses the most ELO on Mirage: −48 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 4 wins in a row · Anubis
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 2.14 · Mirage

Maps in detail

from the last 73 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
56% better than 67%
0.75 better than 57%
80.3 better than 49%
1.08 better than 69%
49% of 108 duels better than 40%
55% of 11 situations better than 88%
Dust 223
43% better than 21%
0.65 better than 11%
74.9 better than 20%
0.90 better than 11%
41% of 93 duels better than 7%
53% of 15 situations better than 86%
Ancient9
33% -
0.74 -
76.9 -
0.99-
67% of 21 duels -
11% of 9 situations -
Anubis6
100% -
0.77 -
80.8 -
1.13-
55% of 33 duels -
100% of 3 situations -
Cache5
20% -
0.83 -
97.7 -
1.12-
63% of 27 duels -
0% of 1 situations -
Nuke3
33% -
0.94 -
100.5 -
1.35-
50% of 16 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How HoNe4 plays

Across 73 matches HoNe4 averages K/R 0.73, ADR 80.5 and a rating of 1.03. Biggest strength: Clutch 1v1 won at 48%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 15.9 kills per match with 51% headshots. The strongest map is Mirage with a 56% win rate in 25 matches. In 33 of 73 matches the rating was 1.10 or higher (45%), in 25 it was below 0.90. In 73 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.14. HoNe4 loses the most ELO on Mirage (−48 ELO, win rate 56%). Things go best on Dust 2 (+1 ELO, win rate 43%). Last 30 days: 51 matches, win rate 45%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.