Ho2dog

Denmark
On FACEIT since 2021 167 matches tracked 27 matches in 30 days
Last updated:

How does Ho2dog play?

Rating 1.00 (from 142 matches) K/R 0.72 ADR 79.2 from 167 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 49%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 25% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 19%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (120 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

41% of 1v1s won and so slightly above the average (38%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 68%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 67%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so just below the average (49%).

Headshot rate 48%−1 pp · Ø 49% better than 47%
AWP share of kills 10%0 pp · Ø 10% right on the average
K/D 0.99−0.01 · Ø 1.00 better than 47%
Pistol kills per match 3.0
Knife kills 4 in 167 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.2% of rounds and so slightly above the average (3.9%).

2K rounds 13.5%+0.3 pp · Ø 13.2% better than 61%
3K rounds 4.2%+0.3 pp · Ø 3.9% better than 64%
MVPs per match 2.3+0.1 · Ø 2.2 better than 60%
4Ks and aces 17x 4K, 0 aces in 120 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 82%
Utility damage per round 5.6+1.3 · Ø 4.3 better than 83%
Enemies flashed per round 0.35+0.07 · Ø 0.28 better than 72%
Deaths per round 73%+1 pp · Ø 72% better than 40%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04
= Stayed the same
Rating at 1.00, ADR at 80.2
▼ Got worse
Headshots −4 pp, Win rate −4 pp, ELO −118

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.69). Right on the average (0.73).

Patterns

From the last 167 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −89 ELO
37 matches · 38% win rate
On Mirage −53 ELO
25 matches · 52% win rate
On Sundays −53 ELO, win rate 30%

Ho2dog loses the most ELO in match 2 of the day: −89 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Nuke
  2. Highest rating in a match: 2.05 · Nuke
  3. Longest win streak: 5 wins in a row · Dust 2

Maps in detail

from the last 167 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient41
44% better than 25%
0.73 right on the average
80.9 better than 52%
1.04 better than 61%
50% of 167 duels better than 45%
43% of 28 situations better than 61%
Dust 235
54% better than 62%
0.69 better than 33%
78.0 better than 40%
0.95 better than 29%
52% of 122 duels better than 59%
50% of 8 situations better than 81%
Mirage25
52% better than 54%
0.67 better than 24%
72.7 better than 18%
0.95 better than 30%
46% of 70 duels better than 26%
46% of 13 situations better than 72%
Anubis24
58% better than 69%
0.74 right on the average
82.3 better than 59%
1.01 better than 46%
46% of 112 duels better than 23%
0% of 9 situations better than 1%
Inferno18
33% better than 6%
0.75 better than 57%
79.7 better than 45%
1.06-
58% of 64 duels better than 80%
50% of 12 situations better than 77%
Nuke17
59% better than 62%
0.76 right on the average
81.9 better than 47%
1.04 better than 43%
46% of 72 duels better than 19%
46% of 13 situations better than 66%
Vertigo3
33% -
0.78 -
86.6 -
1.02-
50% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Ho2dog plays

Across 167 matches Ho2dog averages K/R 0.72 and ADR 79.2; the rating across the 142 rated matches is 1.00. Biggest strength: Utility damage per round at 5.6, better than 83% of level 9 players. Averages 16.0 kills per match with 48% headshots. The strongest map is Nuke with a 59% win rate in 17 matches. In 54 of 142 matches the rating was 1.10 or higher (38%), in 50 it was below 0.90. In 120 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: October 2026 at 1.06. Ho2dog loses the most ELO in match 2 of the day (−89 ELO, win rate 38%). Things go best in match 1 of the day (+179 ELO, win rate 56%). Match no. 1 of the day goes best: 56% win rate, +179 ELO. Improved over the last three months: K/R +0.04. Got weaker: Headshots −4 pp, Win rate −4 pp, ELO −118. Unchanged in recent months: Rating at 1.00, ADR at 80.2. Last 30 days: 27 matches, win rate 56%, net ELO +46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.